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If you know the best emulator for this game, please suggest an emulator above to help out other users. En poursuivant votre navigation sur ce site, vous acceptez l’utilisation de cookies pour vous proposer des services et offres adaptes a vos centres d’interets. Finissez vos Grogs, enfilez vos bottes et larguez les amarres, direction Monkey Island afin de sauver le gouverneur Marley des griffes de LeChuck. The Secret of Monkey Island is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games.
The game was conceived in 1988 by Lucasfilm employee Ron Gilbert, who designed it with Tim Schafer and Dave Grossman. A youth named Guybrush Threepwood arrives on the fictional Melee IslandTM, with the desire to become a pirate. Ron Gilbert conceived the idea of a pirate adventure game in 1988, after completing Zak McKracken and the Alien Mindbenders.[10] He first wrote story ideas about pirates while spending the weekend at a friend's house.
Tim Schafer (left, 2011 photo) and Dave Grossman (right, 2007 photo) co-wrote the game's plot with Gilbert and supplied programming.
The game's plot, as described by Dave Grossman: “It’s a story about this young man who comes to an island in search of his life’s dream. Gilbert, Schafer and Grossman's primary goal was to create a simpler and more accessible gameplay model than those presented in previous Lucasfilm titles. A scene in The Secret of Monkey Island shows the protagonist Guybrush Threepwood standing on the docks of Melee Island.
The Secret of Monkey Island was the fifth Lucasfilm Games project powered by the SCUMM engine, originally developed for Maniac Mansion. The game's "pirate reggae" music was composed by Lucasfilm Games' in-house musician Michael Land in MIDI format. The Secret of Monkey Island sold well and received positive reviews from critics.[48] Hartley, Patricia, and Kirk Lesser of Dragon praised the designers' attention to detail, and cited the game's humor as a high point.

ACE??'?s Steve Cooke also found the controls convenient, and he praised the game's atmosphere. Writing for The One, Paul Presley stated that "Lucasfilm appears to have taken all of the elements that worked in its previous releases and, not only incorporated them into this tale of scurvy swashbuckling, but even improved on them in the process!" Like the other reviewers, he praised its controls. Like the original release, The Secret of Monkey Island: Special Edition received positive reviews from critics. Guybrush's desire to become a swashbuckling pirate gets him more adventure than he bargained for. Gilbert's frustrations with contemporary adventure titles led him to make the player character's death almost impossible, which meant that gameplay focused the game on exploration. However, as he completes the tasks set for him, the island is raided by LeChuck and his undead crew, who abduct Elaine and then retreat to their secret hideout on Monkey IslandTM.[9] Guybrush takes it upon himself to rescue her, buying a ship and hiring Carla, Otis, and Meathook as crew before setting sail for the fabled island. He’s pursuing his career goals and he discovers love in the process and winds up thinking that was actually more important than what he was doing to begin with. After having read Tim Powers' historical fantasy novel On Stranger Tides, he decided to add paranormal themes to the game's plot. Gilbert had conceived the main designs and puzzles before production began, which resulted in the bulk of the designers' work to flesh out his ideas.[10] He was frustrated by the adventure games that Sierra On-Line was releasing at the time, and later said that "you died any time you did anything wrong". Below the scene, the game displays the list of the verb commands and items in the player's inventory in a point-and-click menu.
The verb portion of the screen has been removed as part of a control overhaul, while the background artwork has been made more elaborate to build a much more vibrant environment.
The company had gradually modified the engine since its creation.[21] For Maniac Mansion, the developers hard coded verb commands in the SCUMM scripting language. Although they believed that the game was too expensive, they summarized it as "a highly enjoyable graphic adventure replete with interesting puzzles, a fantastic Roland soundtrack, superb VGA graphics, smooth-scrolling animation, and some of the funniest lines ever seen on your computer screen."[40] Duncan MacDonald of Zero praised the graphics and found the game "quite amusing". Si spera quindi che questo remake abbia un ottimo riscontro, in questo modo i fan e le "nuove leve" potranno godere di alcune delle avventure grafiche più belle mai uscite su un sistema di gioco. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate and explores fictional islands while solving puzzles.
When Guybrush reaches Monkey Island, he discovers a village of cannibals in a dispute with Herman Toothrot, a ragged castaway marooned there.

The fight eventually arrives at the island's ship emporium, where Guybrush finds a bottle of root beer. He also cited Powers' book as an influence on the characters, particularly those of Guybrush and LeChuck. Gilbert considered such gameplay as "a cheap way out for the designer".[10] He had previously applied his design ideas to the 1987 graphic adventure title Maniac Mansion, but committed a number of mistakes during development, such as dead-end situations that prevented the player from completing the game and poorly implemented triggers for cutscenes.
To that end, they added details like a pirate ship or pirates talking in the background of scenes. His favorite aspect was the fine-tuned difficulty level, which he believed was "just right". Monkey Island, along with King's Quest V, is currently at the head of the pack." However, he disliked the designers' running joke of placing "TM" after character and place names, which he thought detracted from the atmosphere. The Secret of Monkey Island was the fifth game built with the SCUMM engine, which was heavily modified to include a more user-friendly interface. Substituting the beverage for the lost elixir, he sprays LeChuck, destroying the ghost pirate. The developers carried over the practice of referring to individual segments of the gameworld as "rooms", even though the areas in Monkey Island were outdoors.[22] The game uses the same version of the engine used in Indiana Jones and the Last Crusade, with minor changes.
While the team considered the SCUMM interface revolutionary at the time, LucasArts community manager Brooks Brown noted that it is incompatible with an analog stick, which most consoles use. It is the first game in the much loved Monkey Island franchise, and one of the most influencial PC adventure games. Guybrush would exclaim that there is an opening to a system of catacombs and attempt to enter, but this would result in a message stating the player needed to insert disc 22, then 36, then 114 in order to continue. During his stay on Melee Island, Guybrush seeks the advice of pirate captains in the SCUMM Bar (named after Gilbert's SCUMM game engine) of how to become a pirate.
The quests are just the tip of the iceberg as Guybrush eventually tackles the fearsome ghost pirate LeChuck and travels to the secluded Monkey Island.

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