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23.08.2015, admin
Sandbox's setting and architecture are similar to Sandtrap, but its forging capabilities greatly surpass Foundry. Sandbox, along with the other two Mythic maps, Assembly and Orbital were shipped with the Limited Edition of Halo Wars. Sandbox is set in the midst of a barren desert surrounded by many rolling sand dunes, similar to Sandtrap Large Forerunner towers can be seen in the distance. Sandbox's watchtowers have the ability to seek out and kill players if they move outside Sandbox.
The default Sandbox is perfectly symmetrical, and considered by Bungie to be a medium-large map.
The structures are similar to Sandtrap's, being constructed of weathered rock and other similar materials. The tops of the watchtowers from the ground floor are higher than the "ground" of the Sky Bubble; they cast light over the area. Note: When forging the only way to access the crypt is to either remove or delete the center block that covers the shaft.
Helpful tip: If you've removed all spawn points from the map you can access the crypt by changing teams until you spawn inside it. The center of the main level of Sandbox is a flat, empty floor, similar to Foundry, but visually resembling Sandtrap. A new Forge item included in Sandbox is an orb of light that colors its surroundings in either red or blue; it can be used to differentiate the two bases, similar to most maps made by Bungie. The Grid only appears in Forge, not in actual gameplay modes such as Slayer, Capture the Flag, or Infection. After overloading the map or playing on a map with the Guardian towers blocked, if you walk out towards the two towers not connected to the Guardian Wall, if you walk right into the invisible wall around them, you will be killed by the Guardians after a few seconds. In any of the areas inside of the map that have pools of sand on them, you can turn the sand into quicksand.
On the IGN interview with Dan Miller, he stated that Sandbox could be considered the biggest map in the game, but this may be because of the extra area the "Sky Bubble" and "Crypt" occupy.
If the player overloads Sandbox using Trip Mines in Forge, the grid will disappear and the Guardian towers will not fire at the player if he or she goes out of bounds, thus enabling the player to explore the level freely.
The name "Sandbox" is not only a reference to its desert terrain, but also that the map is ideal for Forge, as there is the Sky Bubble, the grid, and the relatively large area.


The Guardians in Sandbox cannot hit you in a bubble shield, or through any other object that would usually stop grenades or gunfire, such as shield doors. Using the Out of Sky Bubble Glitch the player may see the Sandbox Warning, which is an altered version of the Splatter medal. The map consists of three distinctive layers: the main ground area best for vehicle-based maps, the "Sky Bubble," a location high above that can be used to create floating maps with falling death barriers, and "The Crypt" underneath which is the best way for making enclosed arenas. Bungie hinted that, similar to Sandtrap, the Covenant may have also conducted archaeological excavations here.[3] The map is based at sunset, with a ringed gas giant in the sky, and a setting sun on the horizon. The surrounding terrain is composed of sand dunes, with large Forerunner walls in the distance.
This region can be reached via built-in teleporter in Forge, allowing game-play on both the normal map and the Sky Bubble at the same time.
Although at first glance the skybubble may seem to be circular, it is actually a 36-sided regular polygon. When the player falls off the edge of objects he or she has placed, there is a death barrier between the Sky Bubble and the ground below, so maps like Guardian and Ascension could be accurately remade.
It can be accessed by removing the flat block in the center of the map (if you prevent it from spawning at start it will still be there and you can't delete it, can be fixed by starting a new round) and dropping down the shaft, which is very long and dark. Using the Flat Block forge item you can re-cover the hole, but it can be difficult to get the block back in place. Another is the Kill Ball, a large orange sphere that kills anyone who comes into contact with it. Just go to a sandy area, and spawn a double block, and angle it through the sand, and it will sink and you won't be able to find it.
Unfortunately, this will also cause the skull to disappear, and if the player enters the Sky Bubble, since the grid is gone, the game will act as if there is nothing between the Sky Bubble and the ground floor; thus causing all items to fall onto the ground. The release date for the other three Mythic maps was released with Halo 3: ODST on September 22, 2009.
To aid in the forging process, the Sky Bubble has another grid system to help line up objects. The distance from the center to a corner of the bubble is about 66.4 grid units, making its area roughly 13,851 grid squares. This particular barrier has only placed under the grid area however, making it possible for players to use the outside of the Sky Bubble as a means to traverse between the ground floor without the use of a teleporter (provided that they have built a protective barrier against the watchtowers or permanently overloaded the map).


Since the Crypt can be accessed via teleporter and the shaft, it is possible to play in the Crypt, the ground level, and the Sky Bubble in one map. A good trick would be to simply cover the hole with a flat wall, or merge other objects into the shaft via Ghost Merging.
The map includes "just about every kind of building block you could ever want," for example tunnels, crouch-only doorways and quarter-pyramids; see here for a full list. A golf club (called the 7 wood) that acts like a Gravity Hammer, a golf ball, and a cup to hit it into are also available. These are mostly Sandtrap-themed (as well as Ghost Town-themed wooden objects), to keep within the style of the map. However, the death barrier is still present, and without the grid, it is much more difficult to know where it is. It should be noted that all objects besides those in the scenery menu will fall through the grid onto the lower level. Despite the huge distance, weapons capable of sniping are able to scope the distance between the ground floor and Sky Bubble with a degree of proficiency.
The item limits have been loosened; for example, unlike Foundry's 20 wall limit, it is possible to place 40 walls in Sandbox. The cup is like a magnet to the golf ball; if the ball touches the grassy part of it, the ball will automatically roll into it. The difference is that the beams on Sandtrap won't kill you - they trigger the mines when you are in the minefield. Like the Soccer Ball, it is purely for aesthetic purposes and in no way will score you a point.
Also, upon further inspection, the beams on Sandbox are actually just orange-colored gauss rounds. In Forge mode, a blue grid appears on the map to help the player place objects the way they want it with accuracy and precision.



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