Secret files tunguska nintendo wii,secret keeper toy,the secret world price steam community - Step 1

I would like to review a few games for the Wii in the coming weeks, that fit into the point-and-click adventure genre. There are some cinematic sequences and some interacting with other people throughout, but much of the game is your character being in different cities or places trying to solve a bunch of small puzzles to ultimately solve a larger one. This game was released here in North America and it appears there are 2 sequels but they were released to PAL only in Europe or on PC only. Nina is torn from her day-to-day routine when she discovers that her father has disappeared without a trace. Together, they quickly determine that Nina's father was involved with a research expedition to Siberia in an attempt to reveal the causes of the mysterious Tunguska catastrophe of 1908. The descriptions and images for this game are based on information provided by the publisher. I'll admit, I despise all those Wii sporting games involving throwing, swinging, punching, and spinning. The gameplay is much like a modern version of Shadowgate - you are constantly finding and acquiring items, including keys, torches, matches, and an endless array of miscellaneous items to solve puzzles, give to characters, combine to make new items, and so forth.
For example, in one part of the game, you are trying to help a man stuck in the bottom of a well. As the police seem reluctant to help her, Nina sets off to look for clues relating to her father's whereabouts.
In that mysterious event, a mighty explosion triggered an inferno that decimated the land of Tunguska. Several games for the Wii took a different route with how the Wii Mote is utilized: point-to-click games!
But what I find most resembles the old NES game is that level of eeriness that most p and c's lack. There are 5-10 screens you can explore specifically for that "level" and you have to ultimately help him escape. One of the most irking things about Wii and DS is that many games that appear at first to be point-and-click adventures turn out to be hidden mystery games, which I absolutely hate - you know those games where you go in a room and try to find items hidden throughout and the game itself ends up having no substance. Believed by many to have been the result of a comet or meteorite that blew up in mid-air -- in part due to eyewitness accounts of a column of light that preceded the estimated 15-megaton blast -- much mystery yet surrounds the cataclysmic event (even 100 years later). She joins efforts with Max Gruber, a young colleague of her father who impulsively offers to help the attractive young lady. Nina and Max soon realize that her father's disappearance is related to the Tunguska event and the search for answers leads Nina and Max to the most remote corners of the world - Berlin, Moscow, Cuba, China, and the Antarctic. Yes, one of the more fun genre's of video games has allowed a small library of games in that genre to have been released.

It took about 2 hours for us to figure it out - one example (without spoiling anything) was locating a statue of a warrior in the nearby mansion and comparing it to a painting in another room.
Some have speculated that the explosion instead was related to a radioactive volcano near the devastated region, while others have pondered such causes as miniature black holes, antimatter bombardment, and even alien visitors from outer space. With Zack and Wiki amongst the best known, there's been a few other really interesting titles that have slipped under the radar in recent years and I'm here to review a few of those gems! The storyline is pretty freaking insane - ancient Egyptian technology mixed with Aliens and government conspiracies and Russian psychopaths and you get an idea what the game is about.
While quite a serious and dramatic game, parts of the game seem to be dumbed down for less intelligent people - for example, you can't die from doing something wrong.
Also - there is an option for a second player to point out things on the screen using their Wii Mote.
Everytime you find a piece (or an item that can function as a piece), a corridor beneath the castle opens a gate to let go further. For the warriors shield, we ended up locating a large piece of wood in a cellar and shaping it like a shield.
Titles I plan to review in the future: Malgrave Incident, Princess Isabella, Broken Sword (remember the PS1 version and his sequel!!!!!), Back to the Future, and this one: SECRET FILES! She discovers her father, a scientist, has mysteriously disappeared and sets off to find out what has happened. This begins at her father's museum, where she meets Max Gruber, another main character you get to control later in the game.
Despite being Russian Nina speaks with a slightly too enthusiastic western accent, which can at times be a bit too much. Generally speaking the dialogue is quite convincing though conversations could flow a little more smoothly. Just don't expect it to be razor sharp like watching a good film as games are some way behind in that regard.
Conversation between other characters is supported by subtitles, so you could read them quickly and skip the spoken words should you want to. Nina is a likable character once you get used to her.Just point and clickAs is standard with point-and-click games you can walk between rooms and examine various items. There is an inventory bar along the bottom with nice big icons, which can be combined by clicking them in turn. The controls are intuitive and well thought-out, and are suited to the use of a mouse.When you find an item or object that you can interact with, the cursor changes to a mini two-buttoned mouse with one or both buttons highlighted green. Nina tends to walk quite slowly however you can make a quick exit from the room by double clicking on an exit, so you do have quite a lot of control.

Here the graphics are crisp enough so that you can generally spot everything, but a nice feature is the inspect option on the menu that highlights areas of interest. Although it's possible to walk into a room and activate it straight away, you should only use it after fully searching a room yourself, as it's intended as a tool to use in case you get stuck. It's good to have this option as it suits all types of players - impatient ones who want to breeze through the searching and dedicated gamers who like to take their time.As is customary in point-and-click games, progression requires you to make use the various items you've picked up, often in unobvious ways. There's definitely a hint of McGuyver here and you will find it difficult to skip through the game without a lot of thought. But be warned that you might find yourself wandering around for ages trying to figure out how to progress to the next area, so it does help if there's someone you can play it through with.When it comes to sound most scenes have the subtle background noises of your environment, from passing cars to birds tweeting.
The characters' voices are always well spoken and audible.Looking goodThe first thing you will notice is the high-quality graphics.
Nina and the other characters have detailed, believable 3D models and are smoothly animated in a realistic manner. Each scene is composed of a detailed pre-rendered backdrop, giving the perfect impression of a three-dimensional space, which looks far nicer than a 3D rendered environment.
As the camera is largely fixed with a small amount of horizontal movement the levels are always presented from the optimal angle, something that is rarely the case in fully 3D games. Despite the environments being pre-rendered there are some nice animated touches, from leaves blowing in the breeze to the screensaver on a desktop computer.If your computer isn't ancient try turning up the anti-aliasing and enable V-sync for the best visual experience.
The game also supports dynamic lighting and shadows, subtly implemented to give the impression of realism.
The buildings, rooms and landscapes have an incredible attention to detail; the artists have done a wonderful job.
These are more functional than awe inspiring, but give us a different perspective to the usual side-on camera angle. These sequences helps break the game up into manageable portions as you progress between different areas in the game.Last wordsThis is a perfect example of a game engine that looks great and suits the intended task perfectly. You won't need a monster PC to run it and you can alt-tab back to the desktop without any delay.

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