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Once in Pritchard's office I let him use his taser gun to fix my retinal display and nab the energy bar from his desk.
On the helicopter, Sarif asks me if I want to go in guns blazing or do the hidey-hidey thing. Pritchard gives me my options in regard to getting in the building, but my gun unlocks most doors so I should be fine.
After my gun accidently goes off and kills everyone, I go through the door to get some ammo for the stun gun.
Getting some extra XP by using the less-travelled road is common and easy as ABC; this time anyways. For now I better avoid walking through electric arcs, so I move the crate to my right and crawl behind the ventilation units to find a breaker box and flip the switch. Several guards are patrolling this storage area but sneaking past or doing takedowns is easy.
Once in the vent, turning left would let me get near the cafeteria but possibly right in the middle of the path of patrolling guards.
Once decontamination is over, the doors open to a lab with a bunch of guys all clumped together. Once I'm done with the guards I go down the stairs and find all manner of ammo then head left to the storage room. While going through the vent will get me some credits and XP, I could also just walk across the lab, up the far stairs and enter the hostage room. Putting my gun aside I manage to take down the patrolling guard, but not before the security camera spots me and sends two more my way. From the main lab I enter Storage room 2, to the left, and find some stun gun ammo and a frag grenade. I race past the corridor of death and enter a packed room; a security terminal, a Nuke and Stop worm to pick up, as well as an XP eBook hidden under a cardboard box (inset)! After the cutscene is over I search the dead hacker body and grab all the loot, including the hidden goodies highlighted in the picture. I exit this room and enter Meeting Room 2, at the end of the corridor, and grab some revolver ammo and note the vent.
Once at the bottom of the stairs, I pick up more beer from the table and loot the highlighted shelves for some hidden credits and ammo. I grab the pocket secretary, highlighted above, and after hacking the various terminals I take the left door at the far end of the room and go all the way up. Finally nearing my objective, I grab the XP eBook from the desk then open the doors to confront the terrorist leader, Sanders.
On my way out to the helipad I come across Greg Thorpe assuring me he'll find a way to repay me for saving everyone tonight. With Malik waiting for me to get on, I complete the mission and all objectives successfully. Searching each room for loot, I end up with various types of ammo: an energy bar, a credit chip hidden on a chair and a couple of pocket secretaries (one with the passcode "bullskull" from interrogation room B2). Deciding to get more bang for my buck, I go back to the turret, grab it and go up the stairs! I use the password "neuralhub" on the security computer, turn the camera off and open the door to the weapon locker. I exit, turn left and enter security office A, where I find some credits, stun gun ammo, a Nuke virus and an EMP grenade. I exit, go back on the first floor and head through the door at the end of the detention block. I grab the ammo from the shelves and in the corner, wickedly hidden behind some cardboard boxes, is a reload speed weapon mod! I come out of the elevator to a room filled with crates but no loot can be found outside of the room where Barrett is. With the battle over, I get plenty of XP and, looking around, I grab a large amount of ammo. I tell Jenny I'm done with O'Malley's case and she asks me to go pick him up at his apartment. Coming out of the elevator I bump into Bill Taggart, and he tries to convince me he had nothing to do with the attack on Sarif Industries. I make sure to save my game before I talk to Sarif or I might end up not being able to get a side-quest.
Going back to my office I get on my computer and find several new emails and discover I was acutally an adopted child! I go back up to see Sarif and he gives me a password and tells me I need to go to Hengsha Island in China.
Before departing I decide to go through all the offices at Sarif and see what I could find.
I move the crate then go through a hole in the fence, getting XP and progressing on my mission.
Once the guard at the gate moves away, I slide this window open and silently jump inside the trailer. I move close to this unsuspecting fellow and take him out, looting the code for storage unit B, 5895.

I jump on the containers and head inside the opened one where I find a target-leading weapon mod! I approach the sleeping guard and, after I plunge him into deeper slumber, I grab the energy bar from the table then search the lockers for ammo.
The security camera to my far right is easy to avoid, but I'll go left and jump down instead. There are a bunch of storage lockers on this side of the dock area, and I see a guard patrolling in the distance. At the far end, under the stairs, I take a few steps into this vent for some bonus XP then crawl back out. The only things of value here include some ammo in the unlocked storage locker and an EMP grenade, looted after dispatching the guard. The only remaining guard is highlighted above; sniping him at this extreme range will make sure the camera doesn't pick it up.
I grab the tranquilizer rifle and pistol ammo, then use the security computer to turn off the remaining cameras. This view of the shipping building shows the three ways in: the office on the ground floor, the vent on the catwalk and the balcony door.
I come out of the vent behind some crates and see a whole lot of guards patrolling this warehouse. Carefully climbing up the stairs and searching the body of the first guard I shot gets me quite a bounty: 1000 credits, a gas grenade and some shotgun ammo. As I make my way to the back of the warehouse, making sure not the be spotted by the guard on the catwalk, I see a guy coming out of the shipping office and starting his patrol.
I dispatch this guy and hack the computer to disable the camera and turret, then grab the grenade and credit chip from his desk. Up the ladder is some heavy rifle ammo as well as a vent to get inside the office unnoticed. In the building, on the right side offices, I find a credit chip and both a Stop worm and Nuke virus. I grab the pistol ammo from the container to my right, access Wang's computer using the password "mainman" and complete my mission by placing the explosives on the table, highlighted in red above. Opening the door to the helipad I meet the sexy pilot Malik, the 'Jock' of my Human Revolution adventures.
I make the stealthy choice but will be using a mix of stealth and lethal weaponry to maximize XP, fun and variety. Once inside I do what I do best, go through other people's stuff and grab the energy bar from the lockers.
I can either take him down silently, shoot him (and his buddies once they come to his rescue) or go around.
I loot the lockers for some ammo then casually read the eBook, newspaper and emails on the computer. One is to free the hostages, so I find the vent behind this box, under the right flight of stairs, and follow it to another vent that will lead me to the hostage room.
The bomb will arm itself, but hacking it, entering the code or shooting the green or amber containers will disarm it and resolve the situation. I don't have time to take cover before they see me, but they prove relatively easy to get rid of.
Storage room 3, to the right, nets me some more ammo and a sweet weapon damage mod, hidden in a crate. I take cover on the right wall and peek to see certain death; a security camera, a turret and a mine. I first had trouble seeing that door and spent way too much time trying to find my way to the objective marker.
Going out the other door I turn left and grab the hidden ammo in the green container, as shown above.
Note that hacking computers, locks and safes -- even those to which you already have the code or password -- is a great way to level up quickly.
Always using the same security password, "neuralhub", I access the computer and turn off the remaining cameras. I go to the secured room pointed to by the arrow above and access the door with the code 7984. I access Barrett's computer with the password "bullskull" and read emails between him and Manderley. I walk all the way to the next set of doors and prepare myself for the battle ahead by maxing out my health, making sure my weapons are reloaded and equipping my stun gun. During the dialogue with Sarif I use redirect and defend until he tells me he hired a private investigator to check me out and that there's stuff on my computer I might or might not want to see. Coming out of my office, Pritchard tells me he'll look into all of this backdoor business and let me know if -- or rather when -- he discovers something. I punch in the code 0250, grab a pack of energy bars plus some credits, then head back to the first floor.
I enter with the code 5475, grab some credits plus an energy bar pack then get the code to the helipad storage area, 8053. At the door I enter the code 8053 and grab all the cool stuff, including an ammo weapon mod!

In order to do that, Tong wants me to get some explosives and create a distraction so I can board the ship.
I use his computer to turn off cameras and turrets then grab the grenade before leaving the same way I came in. I climb the ladder and search one of the snipers I took down to find the code 6555 for the warehouse balcony.
The manhole here provides a way to go underground, but all it serves is a way to get around unnoticed. I'll head in through the vent; however, I go into the office first, using code 4589, and hack the security computer to turn off the cameras before grabbing some ammo from the drawers. During the cutscene, I get a cameo appearance by none other than Tong's son -- the one and only Tracer Tong everyone came to love in the original Deus Ex! The layout of this building is intimidating at first, but heading straight for the stairs and turning right leads me to Pritchard.
Note that while Eidos advertises "play as you want" gameplay, I get seriously rewarded for being stealthy and not taking a deadly approach. Going up the ladder I look around, spot more ammo and move a crate under the vent so I can crawl through. I enter the meeting room and pick up some ammo from the table, read some eBook laying around then watch some Picus News before heading out toward the server room door.
To my left are three crates hiding a vent to sneak into a storage room, but I can just walk in. By crouching and holding the walk key I could slowly walk to the mine and disarm it, but the camera and the turret make that rather unlikely.
It turns out I decided to let him leave while managing to secure the hostage by always choosing dialog option 3. The pocket secretary has the computer password "hmldsec1" and I read some more emails from Manderley. I could have talked to them if I came all this way peacefully, but now they are hostile and I'll need to take them out.
I will meet with Pritchard, but first I'll head out into town and turn in the Jenny side-quest.
I head to my building and once I'm ready I take the alley coming out, go through the crawlspace heading toward the basketball court then finally arrive at Tindall's building. Since conversations are dynamic, it takes a couple tries but I manage to get Sarif to tell me about the P.I. Inside I find a pocket secretary with the code 4145 for Gonzales and Cook's office, plus credits and an energy bar. I hack the security computer and turn off the camera, open the doors and disable the robots. There is some more ammo, credits and an energy jar to be found in the cafeteria through the balcony door. The second one I'll take out is the one closest to me, a tad to my left, when he walks in front of the crates. Besides, on them I find the code for the office, 3295 and the password for a computer, "mainman".
Since I couldn't find anyone to do this menial task for me, I hack the lock and go through. Going around the room I pick up some ammo and a hard-to-see credit chip on the middle workbench.
I walk to the end of this hallway, grabbing the machine pistol someone forgot on the couch, then take a right, a left, then up the stairs.
I grab the ammo in front of me then loot the bodies, making sure to not be seen by the sniper.
While I'm in the neighborhood, I'll also offload some equipment at my apartment and stop by the gas station and sell what I won't need.
On the left side of the stairs, hacking into Maher's and Harris' also produces nothing worthwhile. After dealing with the guards, I go through the lockers and find nothing more exciting than ammo, credits and a grenade. Before I leave I buy the Dermal Armor augment and will aim to get the EMP shielding which is almost mandatory for later in the game. I access his computer with the password "eclipse" (found on a nearby sticky note) but find nothing interesting.
After hacking his door I find some Whiskey and several credit chips amounting to a rather large sum. This strategy works on all difficulty levels and makes dealing with Barrett quick and painful -- for him anyways.

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  • 9577, 05.04.2015 at 23:47:12

    What I'm searching for??I would.
  • AYSEN_RAZIN, 05.04.2015 at 10:40:20

    Unhealthy that she was that straightforward to forget and got.