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Niko will be able to coordinate and talk to other NPC’s with the phone, even during a mission when you need help.
If you want to help us with proofreading of our translations (articles, updates and other texts), we will be glad to invite you into our team. If you are an English native speaker with free time and you are willing to help us, please send us an e-mail. I like a lot of things about these phones, first and foremost what they suggest about the characters: Of course wealthy Michael uses an iPhone, and it makes sense that up-and-coming Franklin would go for a cheaper Samsung. Given the size of the rest of GTA V, these kinds of minor details can feel a bit beneath our notice. Unlocking new in-game challenges is nice and all, but where are the Amiibo that unlock new musical numbers? We get a lot of Rey, Finn and Kylo Ren cosplay around here, but master props builder Shawn Thorsson has turned his eye towards one of the cooler and more obscure designs from Force Awakens. The mobile phone, also known as the cellphone and cell phone, is a recurring portable communication device that has been carried by protagonists in various Grand Theft Auto games. In Grand Theft Auto 1, mobile phones technically function identically to pagers, delivering messages (often one-way) to the player at the bottom of the screen, representing verbal communication instead of the pager's text messages. The mobile phone is also present in the Grand Theft Auto: London mission packs and functions identically to GTA 1's mobile phone, but is refashioned into a walkie-talkie as modern mobile phones were not available in the 1960s. Grand Theft Auto: Vice City marked a return of the mobile phone after being absent in Grand Theft Auto 2 and Grand Theft Auto III. In GTA Vice City, Tommy Vercetti retrieves a phone from Leo Teal during "Back Alley Brawl", allowing him to receive calls from in-game characters about missions or other topics. In Grand Theft Auto: San Andreas, Carl Johnson has a phone which he uses to make and receive calls. In Grand Theft Auto: Liberty City Stories, Toni Cipriani retrieves a phone from a deceased Sindacco member in "Snuff".
Since GTA Vice City, the player has limited mobility while on the phone, only retaining the ability to run or walk.
The player can change the text size in the phone with the "Text Size" in the options menu; for the console versions of the game, this is only available if the resolution is set to 1080i.
In GTA IV, the player starts out with a basic "Badger" phone (given to Niko Bellic by his cousin Roman during the second mission) which features a monochrome display as well as limited functionalities (listed above).
Themes and advanced ringtones of the phone can be purchased via a website on the in-game internet.
In The Lost and Damned and The Ballad of Gay Tony, the player's phones are practically identical to Niko's second phone but with cosmetic changes. As an exclusive feature in The Ballad of Gay Tony, the player can replay any of his accomplished missions via his phone in order to be able to get a better score on them.


The mobile phone in GTA IV renders its screen and keypad into a display on the lower right of the screen; this is replicated on the "actual" phone Niko holds, as seen here. If the player has damaged a vehicle to the point where the engine won't start, the phone can be used to "jumpstart" it by calling any number or contact — the engine will spontaneously function again, although no damage will be repaired. In the console versions of the game, the phone can also be used as a kind of "super handbrake", to instantly stop any vehicle, no matter the speed.
In the PC version, the Video Editor is an option in the phone which will prompt the player to leave gameplay when selected with all unsaved progress lost.
The mobile phone concept is preserved in Grand Theft Auto V, but it will be used in a bit different way. In GTA San Andreas, if the player has dual pistols wielded and gets a phone call, CJ will pull out two phones. In GTA San Andreas, CJ's phone sort of resembles a Motorola MicroTAC with a green display (similar to Honolulu Cellular MicroTACs). In GTA IV, Niko's phone sort of resembles a Sony Ericsson W302 without directional buttons. In The Lost and Damned, Johnny's phone nearly identical to Niko's phone, but given it comes covered in a phonecase, it looks more rounded than Niko Bellic's rectangular phone and the numbers on the keypad are more separated due to each number being on a separate button, whereas the numbers on Niko's phone use a "key strip" layout used on phones like the Motorola Razr. In The Ballad of Gay Tony Luis' phone resembles an HTC Desire, but with a traditional keypad instead of Desire's touchscreen. In GTA V, the mobile phones of the three playable protagonist's are based on different models, in the prologue, set in 2004, protagonist Michael De Santa used a Celltowa mobile phone instead of the iFruit as smartphones were not prevalent and the iFruit's real-life counterpart was not released until 2007.
In GTA IV the second model of the phone can be customized with themes and ringtones from websites. Advertisements of phones in GTA IV and its episodes depicts a battery meter on the phone, yet the phones the player uses never run out of battery. How Franklin’s Galaxy-alike displays his inbox count on a bar on the top, rather than in a badge on the icon.
But the phones are a great example of the small, deliberate ways that Rockstar has drawn lines between their protagonists.
They're Callie and Marie, Splatoon's Squid Sisters, and they will be hitting stores on July 8.
Prior to Grand Theft Auto IV, the phone was essentially cosmetic, and could not be used by the player to make calls at will; the functionality of mobile phones is greatly expanded in the HD Universe.
Much like the pager, messages delivered via a mobile phone are displayed in text form beside the graphical representation of the phone. The mobile phone's role remains unchanged as it is often used between missions and important events, but primarily complements face-to-face interactions between characters.
Again, these may be about missions, they may relate to the general story, they may be tips from other characters, or they may serve no particular purpose — for example, the prank calls CJ receives from Catalina.


This phone is presumably the phone he uses from then on, as Toni originally called using a pay phone in "Home Sweet Home".
Initiating the camera while driving will instantly stop the car — the player can leave the phone open to the "Camera" menu option, and then press X (on PS3) or A (on Xbox 360) when they want to stop. It is a SIXAXIS tutorial that teaches the player on how to use the SIXAXIS controller in the game.
The player won't be getting as many phone calls from friends as it was in GTA IV, since many features are moved onto the map in order to make it easier for players to find their way to some activities. Snapmatic can be used to save in-game screenshots to the player's Social Club account, and the player can also share in-game images with friends on Facebook and Twitter.
On the streets of the Liberty City random pedestrians will sometimes take out their phones to receive a call.
How the Galaxy displays its battery life in segmented bars, while the other two phones are solid batteries.
During a verbal exchange on the phone, the player's mobility is reduced while the player holds the phone, being incapable of jumping, sprinting, or holding and shooting a weapon until the call ends. The phone's function is similar to those in GTA Vice City and GTA San Andreas, but is depicted as a late-1990s clamshell phone.
This is presumably a bug, and was fixed in the PC version — activating the phone camera while driving on PC will merely change the game camera to the "hood cam" perspective, and activate the phone camera as normal. Selecting SIXAXIS tutorial (disabled during missions or when having a wanted level) in the PS3 version will place the player at the runway of Francis International Airport. The phone does, however also have some new functions, such as accessing the Internet and receiving in-game e-mails.
Franklin Clinton, the second protagonist, uses a mobile phone that is a cross between a Samsung Galaxy phone with characteristics from BlackBerry with an interface based on the Android operating system. If the player looks closely, pedestrians will have the same theme applied on their phones as the player. As this exploit requires a camera function, it can only be performed once the player has acquired the second model of phone.
Trevor Philips, the third protagonist, uses a mobile phone modeled on the Nokia Lumia with a Windows Phone 8-style interface.



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