Booktopia - Adventure and Survival, A Convict's (Billy Crocker's) Journal by Duncan Crosbie, 9781741672336. DAILY TOURS EPHESUS BY PLANE ,A Daytrip to Ephesus ,This is a daytrip to Ephesus from Istanbul by plane returning back on the same day. History Of Ephesus,According to tradition, Efes (Ephesus), one of the most important cities of antiquity, was founded by Androclos, although it has been established that the Lelegians and Carians inhabited the place earlier. The Vedius Gymnasium was located to the north end of the city, right next to the Byzantine era city ramparts.
The cave of the Seven Sleepers is reached through the asphalt road which goes through the east of the Vedius Gymnasium. The town of Selcuk is dominated by a Byzantine citadel overlooking the Basilica of St.John (presently under restoration). The Efes Archaeological Museum in Selcuk has been enlarged and diplays now the impressive works of art recovered from and around Efes.
Neolithic age,The area surrounding Ephesus was already inhabited during the Neolithic Age (about 6000 BCE), as was revealed by the excavations at the nearby hoyuk (artificial mounds known as tells) of Arvalya and Cukurici.Bronze age,Excavations in recent years have unearthed settlements from the early Bronze Age at the Ayasuluk Hill. Ephesus was founded as an Attic-Ionian colony in the 10th century BCE on the Ayasuluk Hill, three kilometers from the center of antique Ephesus (as attested by excavations at the Seljuk castle during the 1990s). The Greek goddess Artemis and the great Anatolian goddess Kybele were identified together as Artemis of Ephesus.
Archaic period,About 650 BCE, Ephesus was attacked by the Cimmerians, who razed the city, including the temple of Artemis. Ephesus has intrigued archaeologists because for the Archaic Period there is no definite location for the settlement. During the Peloponnesian War, Ephesus was first allied to Athens but sided in a later phase, called the Decelean War, or the Ionian War, with Sparta, which also had received the support of the Persians. In 356 BCE the temple of Artemis was burned down, according to legend, by a lunatic called Herostratus.
When Alexander the Great defeated the Persian forces at the Battle of Granicus in 334 BCE, the Greek cities of Asia Minor were liberated. As the river Cayster silted up the harbor, the resulting marshes caused malaria and many deaths among the inhabitants. Ephesus revolted after the treacherous death of Agathocles, giving the Syrian king Seleucus I Nicator an opportunity for removing and killing Lysimachus, his last rival, at the Battle of Corupedium in 281 BCE. When the Seleucid king Antiochus III the Great tried to regain the Greek cities of Asia Minor, he came in conflict with Rome. When Augustus became emperor in 27 BCE, he made Ephesus instead of Pergamum the capital of proconsular Asia, which covered western Asia Minor.
The city was famed for the Temple of Artemis (Diana), who had her chief shrine there, the Library of Celsus, and its theatre, which was capable of holding 25,000 spectators.
Ephesus remained the most important city of the Byzantine Empire in Asia after Constantinople in the 5th and 6th centuries.
The importance of the city as a commercial center declined as the harbor was slowly silted up by the river (today, KA?A§A?k Menderes) despite repeated dredging during the city's history. Sackings by the Arabs first in the year 654-655 by caliph Muawiyah I, and later in 700 and 716 hastened the decline further. The town knew again a short period of flourishing during the 14th century under these new Seljuk rulers. Anatolia was associated with John one of the chief apostles, and the Gospel of John might have been written in Ephesus, c 90-100. Two decades later, the church at Ephesus there was still important enough to be addressed by a letter written by Bishop Ignatius of Antioch to the Ephesians in the early 2nd century AD, that begins with, "Ignatius, who is also called Theophorus, to the Church which is at Ephesus, in Asia, deservedly most happy, being blessed in the greatness and fullness of God the Father, and predestinated before the beginning of time, that it should be always for an enduring and unchangeable glory" (Letter to the Ephesians). The house of the Virgin Mary, about 7 km (4 mi) from SelA§uk, is believed to have been the last home of Mary, mother of Jesus.
The Church of Mary close to the harbor of Ephesus was the setting for the Third Ecumenical Council in 431, which resulted in the condemnation of Nestorius.
The Library of Celsus, the faA§ade of which has been carefully reconstructed from all original pieces, was built ca.
The Temple of Artemis, one of the Seven Wonders of the Ancient World, is represented only by one inconspicuous column, revealed during an archaeological excavation by the British Museum in the 1870s. The Odeon was a small roofed theate constructed by Vedius Antonius and his wife around 150 CE.
The Temple of Hadrian dates from the 2nd century but underwent repairs in the 4th century and has been reerected from the surviving architectural fragments. At an estimated 44,000 seating capacity, the Theater is believed to be the largest outdoor theater in the ancient world.
The history of archaeological research in Ephesus stretches back to 1863, when British architect John Turtle Wood, sponsored by the British Museum, began to search for the Artemision. Known to the west as Whirling Dervishes, the Mevlevi Order was founded by Mevlana Rumi in the 13th century.
Felt Making Workshop in Istanbul,elt is a non-woven cloth that is produced by matting, condensing and pressing woollen fibres. The present size of the Jewish Community is estimated at around 26,000 according to the Jewish Virtual Library.
Les Arts Turcs Photo Safari Tour,istanbul,turkey,estambul,photo safari tour,Istanbul is an enchanting city of ancient beauty and modern charm . Let the experts and artists of Les Arts Turcs take you on a tour of this diverse city, specially tailored for the photographer or videographer.
Let this be a lesson in the sweet things that can happen if you just do what you love with enthusiasm and a helpful nature.
I’ve been approached by several companies that love videogame creation and want to help out. As you may have heard, two weeks ago I almost took the site down due to massive server load.
I wouldn’t want banner ads or spam emails of any kind coming from this site, and they were totally cool about that.
In return, they’re going to help me publish a bunch of games on the Win8 app store this year. Each song is inspired by tasty dessert food, and was composed using both recordings of my own bass and guitar playing as well as a plethora of samples, breakbeats, synthesizers and retro disco grooves.
Using the arrow keys, run and jump to the end of the (dead-end!) castle map fast enough to avoid the oncoming wall-o-spikes.
Even as-is, I’m getting 60fps with three layers of parallax and hundreds of collidable objects.
I’m using the JAWSJS engine by Ippa Lix, which deserves more exposure as it is a simple and small (in a good way) html5 game engine with all the performance and more of the features than most of the bigger name toolkits out there. Sound is handled by the Howler engine by James Simpson, which makes cross-browser sounds and music a possibility. Level creation is handled by the wonderful Tiled level editor, which is another open-source project by someone I know that I also heartily recommend for all your future games. I’m still working hard on this platformer toolkit and hope to have something a bit more polished to share with everybody by the end of the month. After you do this a few times, you will start to see the pattern: optimistic plans without save points along the way are extremely risky. For each item in your top picks, ask one final question: is this a must have or a nice to have? What are are aiming for when you attack your giant brainstorm is to pare it down to the absolute essentials only. Once you’ve described the MVP to yourself – which means being able to describe the entire basic concept of the game in one paragraph, with one or two features at most – it’s time to refine it. Pretend you need to convince a major publisher executive of the viability of your game during a chance meeting in an elevator. Just for fun, and to illustrate all my points, I’m going to show you my work-in-progress for a recent game I made. The next step, before you start coding or creating vast libraries of content that may or may not make it into your final game, is to do a rough sketch of the game in action.
Draw a bunch of panels on a  piece of paper and start with a rough approximation of what the title screen or main menu will look like. The reason that making a quick storyboard is important is that it will give you a more concrete description of what actually happens in the game. If your comic doesn’t look like a fun game now, then you’ll have saved yourself weeks or months of work by knowing already that some changes will need to be made.
Just like an elevator pitch, this one page stick figure comic-style storyboard is an ideal BS filter. It won’t be great, it won’t be finished, and it certainly won’t look that great or be all that fun. The sooner you can have a working early playable prototype, the more likely you are to succeed. It will be your first “save point” – a resting plateau on the way to the top of the mountain that you can fall back on. No-art prototypes also have one other major advantage: in previous games, I would make beautiful mockups in Photoshop and gather hundreds of lovely looking sprites in preparation for the game. Once the game mechanic you’re working with is starting to function, you can start to add polish to your minimum viable product. You are now ready to commit to a particular pixel size for your sprites, to decide upon layouts and color schemes and how many tiles you want on-screen, and to begin dropping game-quality art into your game world. Back to my example project, here’s the first working prototype, using only a couple placeholder sprites. What we’re aiming for here is functionality: something, anything, that you could stop working on and yet have something to show (and play!). Only once you achieve this “early playable” are you certain to hit the finish line, because from now on you could conceivably ship it. For example, before implementing combat or health or particle effects, concentrate on the character movement and collision detection to the point that you can confidently say that the character moves, bumps into walls, and responds to keyboard, mouse or joystick controls. Only then should you move on to weapons, or advanced movement like jumping, or detecting whether or not the player is touching lava specifically and needs to receive damage. By working as linearly as you can (within reason), you will find that you are juggling fewer things at once. In the life of a gamedev, you create a metaphorical save point any time you complete an MVP or playable prototype or released version of a game. Remember to save this playable version of the game somewhere other than your working folder.Use version control.
Always aim to create many iteratively improved and incrementally enhanced working, functional, executables. Naturally there will at times be long stretches where you’re hunting down bugs for hours on end. For this reason, the linear, iterative approach outlined above also holds true for your art content or game levels.
To put it more simply, strive to at all times have a version of the game available that you could walk away from and put live.
Remember, you can always come back to it and create a vastly improved and expanded version 2.0. Iterative, linear, step-by-step, one-thing-at-a-time development is the secret to 12-in-12 success. Each individual part of this grand dream project sounds like something that you could easily do – and this is probably true! Remember that most games you play on console, for example, have had a hundred people working on them, full time, for several years. You simply have to accept the fact that you need to aim lower in order to finish unless you want to spend years on a single game. The “release early, release often” mantra is repeated over and over again by successful gamedevs for a good reason. You might find that a certain mechanic, while seemingly brilliant on paper, is boring or frustrating once implemented.
Additionally, games that release early and continue to be developed are the ones that gain the greatest exposure. Now that you’ve been given that extra little bit of motivation and a glimpse into my personal gamedev methodology, I encourage you to get off the internet and just dive in. If you follow this basic philosophy of game development I am confident that you will reap many rewards. OneGameAMonth is gamedev with gamification added: you earn experience points, levelups and achievement awards for making games. I had so much fun this time – a fantastic gamedev weekend of late nights, inspiration and community. The brave Princess Pea is on a quest to rescue her one true love, Sir Mushroom.Torment them by building a labyrinth. Can you drive the lovers apart without making it impossible? The maps are done in two layers, one for background tiles like grass and flowers, and a second that represents objects that can block pathfinding. There are 5 levels that you can select from on an overworld fantasy map, with a bonus level that is randomly generated.
This is a turn based strategy game that uses the a-star pathfinding AI algorithm as the base mechanic.
The strategy here is that you can’t make it completely impossible for them to reach each other. This means that it is GAME OVER if you create a labyrinth in which the two lovers are unable to eventually reach each other.
The sound and music is handled by SoundManager2, which uses an invisible Flash sim for compatibility but could use HTML5 sound if it exists. I’d like to flesh out this game engine to build more complex turn-based-strategy games in 2013. The next step in the development of this simple game engine is to port it to run on my phone using either phonegap or cocoonJS.
If I get enough response from playtesters (please rate and comment upon my game on the Ludum Dare website!) then I will flesh it out into something more complex; more levels, more balancing, additional mechanics. This is a valuable technique since many devs find themselves spending an entire year (or more) on a game before letting others try it. I think a great idea for my next year’s gamedev would be to work on bringing 1 game out of every 12 I make to fruition.
I set out this year to prove to myself that not all game projects need to stretch on for months or years.
I’ve been around the block, and have tried out many game engines, languages and platforms on my way to becoming a professional game developer. I decided a couple years ago that I needed to learn how to jump over, hike around, or blast through that wall. Like most enthusiastic game developers, my problem was never lack of ideas or motivation, but instead the lack of self discipline required to take things to the finish line in an efficient manner. GAME JAMS. The rapid iteration, wild abandon, and severe time constraints inherent in a game jam were the perfect eureka moment for me.
After a few Ludum Dare competitions filled with suffering and sleep deprivation, I was well on my way to being able to comfortably finish a game (albeit a simple one) in a single weekend. By the time I’d participated in a half dozen game jams, I was able to make something simple but finished, rough but playable, in 48 hours while still having time for friends and family, sunshine and sleep. I’ve become addicted to that feeling of accomplishment and swelling of pride in a job well done.
Post progress reports, ideas, elevator pitches and motivational cheers using the twitter hashtag #onegameamonth. Each year, Ludum Dare issues a month-long challenge to game developers: make a game and bring to to market. When making this video my goal was to help to motivate and inform the game jam community about what the October Challenge is and how to go about becoming a professional indie gamedev this month. The truth is that applying to app stores or setting up your own indie storefront takes time and paperwork. There are tons of other markets you can target: ios, android, win8, mac app stores, xblia, intel appup store, palm, blackberry, Flash Game License, you name it. So my advice is this: if you want to go from zero to hero in a single month, your fastest solution is to set up a purchase page on your own website. I created my game in HTML5 using jquery, because something like this doesn’t need 3d rendering performance, and because it is very easy to turn the game into a mobile (android, ios and ouya) app using phonegap. Finally, I scatter hamlets, towns, cities, forts and castles in non-blocked tiles and give them random location names by combining two syllables from an array of three-letter strings. This results in a fantasy book-style map with scattered forests, mountains, hills, swamps, and deserts that hold a plethora of interesting-sounding locations. I also coded a line-of-sight (LOS) algorithm for use in the combat, which means that eventually projectiles and magic spells could be cast in a straight line but would be blocked by mountains or towns.
This game is more like CHESS or a puzzle game than a typical tactics title like Final Fantasy Tactics or Fire Emblem. If you want to restart with a completely different random map, enter any number into the box in the top left and click the world button.
Your green bards move very fast but die instantly if touched by a red army (unless you are really lucky). Click the location you want to move to and advance the turn (bottom left button) to start moving.
Specifically, I set out to create 12 games, 12 songs, 12 chapters of writing, 12 blog posts, 1200 pushups, and to help teach my baby son to speak 12 words and walk 12 steps without help. The year is almost exactly halfway complete, so I thought I’d take stock of this challenging quest. Super Snowball Fight – a 3d first-person-shooter set in a winter wonderland where you throw snowball at crazy superheroes in an epic snowball fight.

Kaizen - a mobile side-scrolling shoot-em-up inspired by arcade titles like R-Type, complete with massive numbers of sprites and touchscreen controls. Leaping Lizabeth and the Rising Magma of Doom – an HTML5 platformer where you race a rising tide of lava in a detailed non-tiled world in an attempt to escape. Pile-o-gears – a simple HTML5 platformer where the only goal is to make it to the top of a huge pile of gears.
The other six chapters in this quest are fulfilled by a tutorial series that I was paid to create for activetuts+, which teaches readers how to make a Stage3D game like Kaizen.
My pushups quest is lagging behind, but I’m nearly halfway and now that it is summer I am confident I can meet (or beat) this conservative goal.
After lunch you will visit The House of Virgin Mary, where it is believed she spent her last days. The oval shaped stadium was built during the time of Emperor Neron and located to the south of the Vedius Gymnasium.
In 1954 a burial ground from the Mycenaean era (1500-1400 BCE) with ceramic pots was discovered close to the ruins of the basilica of St.
The mythical founder of the city was a prince of Athens named Androklos, who had to leave his country after the death of his father, King Kadros. There are numerous sites to suggest the movement of a settlement between the Bronze Age and the Roman period, but the silting up of the natural harbors as well as the movement of the Kayster River meant that the location never remained the same. But when taxes continued to be raised under Cambyses II and Darius, the Ephesians participated in the Ionian Revolt against Persian rule in the Battle of Ephesus (498 BCE), an event which instigated the Greco-Persian wars.
The inhabitants of Ephesus at once set about restoring the temple and even planned a larger and grander one than the original. The pro-Persian tyrant Syrpax and his family were stoned to death, and Alexander was greeted warmly when he entered Ephesus in triumph. The people of Ephesus were forced to move to a new settlement two kilometers further on, when the king flooded the old city by blocking the sewers.
After the murder of king Antiochus II Theos and his Egyptian wife, pharaoh Ptolemy III invaded the Seleucid Empire and the Egyptian fleet swept the coast of Asia Minor.
After a series of battles, he was defeated by Scipio Asiaticus at the Battle of Magnesia in 190 BCE. This open-air theater was used initially for drama, but during later Roman times gladiatorial combats were also held on its stage, with the first archaeological evidence of a gladiator graveyard found in May 2007.
The Byzantines resumed control in 1100 and changed the name of the town to Hagios Theologos. They added important architectural works such as the A°sa Bey Mosque, caravansaries and Turkish bathhouses (hamam). The Central Asian warlord Tamerlane defeated the Ottomans in Anatolia in 1402, and the Ottoman sultan Bayezid I died in captivity. From AD 52-54, Paul lived in Ephesus, working with the congregation and apparently organizing missionary activity into the hinterlands. Ephesus was one of the seven cities addressed in Revelation (2:1a€“7), indicating that the church at Ephesus was still strong. The church at Ephesus had given their support for Ignatius, who was taken to Rome for execution. A Second Council of Ephesus was held in 449, but its controversial acts were never approved by the Catholics. John, was built in the 6th century CE, under emperor Justinian I over the supposed site of the apostle's tomb. Some fragments of the frieze (which are insufficient to suggest the form of the original) and other small finds were removed a€“ some to London and some to the Archaeological Museum, Istanbul. The reliefs in the upper sections are casts, the originals being now exhibited in the SelA§uk Archaeological Museum. The story of the Seven Sleepers, who are considered saints by Catholics, Orthodox Christians and Muslims, tells that they were persecuted because of their belief in God and that they slept in a cave near Ephesus for centuries. In 1869 he discovered the pavement of the temple, but since further expected discoveries were not made the excavations stopped in 1874.
Explore Old Istanbul, from the ancient tradition of the Turkish bath to the mystic Whirling Dervishes, from the Egyptian Spice Market to the trade secrets of the Silk Road linking Europe with China. Calligraphy Lesson in Istanbul,Ottoman - Turkish Calligraphy, also known as Arabic calligraphy, is the art of writing, and by extension, of bookmaking. While some types of felt are very soft, some are tough enough to form construction materials. We will transfer to your hotel MINA Hotel ,3 Days Hotel and Tour Reservation in Istanbul,Discover Istanbul with us. The vast majority live in Istanbul, with a community of about 2,500 in A°zmir and other smaller groups located in the rest of Turkey. We can show you the photogenic side of Istanbul - the mesmerizing blur of dervishes in their whirling dance, the dazzle of the wares of the bazaar, the delicate beauty of long-forgotten gems of classical architecture hidden in the maze of city streets, the serene faces of old men relaxing in the smoke-filled haze of a teahouse, birds-eye views of Istanbula€™s scenic panoramas.
I was in trouble – the good kind of trouble that comes when your website gets too popular. All these small-time offers of sponsorship had a billion strings attached, from popups and flashing banner ads to lame-ass social media spam using our user database to offers to outright buy the site from me and take over. Sure, there’s money involved, but what really struck me as humble and supportive was their desire to actually help #1GAM and my gamedev career. They just love what we’re doing and wanted to help make sure my servers can handle the load. Nobody gets any spam or has to deal with popups or banner ads, I’m not sharing the database, and I have complete control over what happens on this site. Inspired by the Likes of Herbie Hancock, Earth-Wind-And-Fire, Tower of Power and even a little James Brown, I had so much fun composing this music I start smiling just thinking of the experience. You see, I prefer to develop game engines with an actual game running inside them rather than using mere guesswork to determine what features are important.
It uses a-star pathfinding and procedural map generation to randomly generate an infinite variety of pacman style levels. With over 4000 gamedevs taking part, I’m very proud to say that it struck a chord with game developers and caught on beyond my wildest dreams. I don’t claim to have invented the world’s only system for reaching the finish line – far from it. Surprisingly, it wasn’t all that hard: it didn’t take any more work than my many failed projects had in previous years.
I ask that you consider each of them, yet feel free to accept or reject them as you see fit.
Because actually implementing all these exciting plans always involved challenges that I hadn’t predicted. All the easy-to-implement things have been coded, and what remains is the busywork: bugfixing, tricky bits of code, repetitive tasks, parts that rely upon things outside your control, that one missing level or sound effect, installation issues, user testing, that reported bug which you can’t reproduce, and app store submissions. With luck, you can do so with nothing more than sneakers and ambition – but this generally results in catastrophic failure. This is how many game developers create software: all-or-nothing, no safety net, you either hit it out of the park or crash and burn. I’m going to use a game I wrote in a weekend as an example to illustrate many of these points. I love jotting down vast lists of item types, treasures, quests, character names, level ideas or building blocks. But don’t start working on your game until you’ve thrown 99% of what made it onto your initial list into the “save it for version two point oh” wishlist.
For the first prototype, focus solely on the essential, couldn’t-possibly-work-without-it features.
Distil your idea to the single core game mechanic you like the most that would be easy to implement. You do not need any artistic skills: these can be black and while crayon stick figure thumbnails.
I played with all sorts of game title variants that played off the a-star pathfinding algorithm, and I threw in a lot of Dungeons and Dragons RPG-style imagery, since that is what inspires me.
If the comic seems to go on forever, then you’ll see the obvious warning signs that the workload is too large and you need to reduce the quantity of scenes or levels or gameplay elements. I estimate that half the lifespan of the project was spent with the game looking like the image above. After development was complete, the vast majority of the art had to be replaced, resized, or thrown out. At this stage, you still shouldn’t have a main menu or title screen, but the movement and game rules should be in place to cover the primary mechanic. This is also the time to experiment with performance and deal with all the tech constraints such as maintaining a good framerate and staying below your desired bandwidth or texture size. That’s fine – but attempt to be disciplined enough to keep working on the minimal system until it exists in a state that you could walk away from if need be.
Your mind will be free to concentrate on a single task at a time rather than being overwhelmed by fifty different bugs in fifty different classes.
If, instead, fifty different holes all appear at once – if you jump from one challenge to another without finishing the one you were working on previously – you’ll soon find yourself sitting in a huge mess of buggy code that is so complex and has so many problems scattered about that you’ll get that horrible feeling that comes with the realization that you are going to have to gut everything to fix them all.
If you’ve gone more than a day without having a solid backup version of your game that could, if needed, be made public, then you should be getting nervous. When you get to a point where the game seems vaguely functional and isn’t totally broken, save a backup.
At this point, I’d been working on and off for a weekend and was ready to ship it and walk away. However, if you add up each task, your ample ability is simply not what will limit you; it is yourtime that is in short supply.
If you are a solo indie attempting to compete with these kinds of teams all you have to do is a little math to realize that the human-hours of labor add up to more than one indie developer’s lifetime.
Considering that the average good indie game nets a few thousand dollars of profit, you cannot afford to spend hundreds or thousands of hours on your game unless you’re betting the farm on a life’s work or epic masterpiece.
If you’ve adhered to the save point system development methodology, you should have something playable at any stage of the project, even if there are all sorts of features left over in your wishlist or to-do list. Features you thought were important might be met with disinterest, while those you thought were unimportant might turn out to be everybody’s favourite. You get to connect with a very engaged and active community of peers that is supportive, helpful and welcoming.
This also marks the 12th game I made in 2012 – thus successfully completing the 12-in-12 quest.
If you’re looking for a great open source level editor for your games, I highly recommend Tiled.
Two lovers are randomly placed in the terrain and your job is to spawn new walls in such as way that instead of walking closer to each other for a tender reunion, our intrepid lovers are driven farther and farther apart. There’s a sandy desert island, a twin rivers bridge level, a lava-filled underground volcano, a grassy lush island and a haunted crypt. As 2012 progressed and I found myself getting caught writing games that were technically easy to code (shooters and platformers) I started to come to the realization that I would never generally want to play these kinds of games. This is why I expect to focus on puzzle, strategy and RPG genres in 2013 as I embark on my second year of monthly game-making. Though people have tried to make platformers and shooters on mobile, on-screen joysticks and touch controls on twitch games are frustrating and unsatisfying. I prefer to focus on the kinds of games where I don’t even care what the framerate is. You quickly prototype a game in a weekend, release it to gamedev friends, and see which ideas resonate with others. Only then do they discover that perhaps their game isn’t going to sell well, or was in need of tweaks to the gameplay. It was a battle against the featurecreep and code bloat that I’d suffered from for years as an indie gamedev. From to Turbo Pascal Tron lightycles games, to Visual Basic prototypes so woefully buggy and half baked they weren’t even worth backing up.
Where you see the finish line and it turns out to be much farther away that you’d hoped. To try out a new idea for a cool new gameplay mechanic, or to prematurely optimize code long before it is wise to do so. In a job done quickly and easily, without too much stress, and without it dragging on for a year or more.
They aren’t all going to win awards or shake the foundations of the gamedev community, but they represent the dawning of a new era in my software development career. Super Snowball Fight – a first-person-shooter snowball fight set in a winter wonderland. Pathos – a pathfinding puzzle game where you must torment two lovers by driving them apart without making their way impossible.
I would be grateful if you would be generous enough to help me achieve my October Challenge goal. If you really want to make a dollar THIS MONTH, realistically you should already have a complete game that you made previously.
In previous years many october challengers found themselves spending the entire month trying to finish a game and only THEN attempted to monetize at the last minute. While you’re waiting for emails or faxes or snailmail or bank statements, you will have time to polish your game. Three easy steps – hopefully this month will be the beginning of a long career in indie gamedev.
There’s something exciting about seeing the map, with all sorts of interesting looking places just begging to be explored.
After scanning in the images and creating a spritesheet, I wrote a simple random map grid creation class. I published The Game Jam Survival Guide, a six chapter paper book (and ebook) that explores the thrill of game jams.
I’ve done about 450 pushups this year already, so I need to be more disciplined to catch up and reach the finish line by 2013. Then you will visit the world famous ancient Greco-Roman City of Ephesus, the most well preserved example in the world. The Gate of Mazaeus and Mithridates has been restored and is the most beautiful entrance to the Agora. According to legend, he founded Ephesus on the place where the oracle of Delphi became reality ("A fish and a boar will show you the way"). Pausanius mentions that the temple was built by Ephesus, son of the river god Caystrus before the arrival of the Ionians. After the Persians defeated Croesus the Ionians offered to make peace, but Cyrus insisted that they surrender and become part of the empire. In 479 BCE, the Ionians, together with Athens and Sparta, were able to oust the Persians from Anatolia. When Alexander saw that the temple of Artemis was not yet finished, he proposed to finance it and have his name inscribed on the front.
As a result, Ephesus came under the rule of the Attalid king of Pergamon Eumenes II (197-133 BCE).
It became the seat of the governor, growing into a metropolis and a major center of commerce. The population of Ephesus also had several major bath complexes, built at various points while the city was under Roman rule. In 406 John Chrysostom, archbishop of Constantinople, ordered the destruction of the Temple of Artemis.[20] Emperor Flavius Arcadius raised the level of the street between the theatre and the harbour. The loss of its harbor caused Ephesus to lose its access to the Aegean Sea, which was important for trade.
Ayasoluk became an important harbour, from whence the navy organised raids to the surrounding regions.
He became embroiled in a dispute with artisans, whose livelihood depended on selling the statuettes of Artemis in the Temple of Artemis (Acts 19:23a€“41). It came to be called the Robber Council of Ephesus or Robber Synod of Latrocinium by its opponents.
The ruins that are visible give some idea of the city's original splendor, and the names associated with the ruins are evocative of its former life. Designed with an exaggerated entrance a€” so as to enhance its perceived size, speculate many historians a€” the building faces east so that the reading rooms could make best use of the morning light. A number of figures are depicted in the reliefs, including the emperor Theodosius I with his wife and eldest son.
In 1895 German archaeologist Otto Benndorf, financed by a 10,000 guilder donation made by Austrian Karl Mautner Ritter von Markhof, resumed excavations. Each of these intimate half-day and full-day tours will immerse you in a unique aspect of Turkish history and culture.Get expert help choosing the best hotels for yor needs and budget for your stay in A°stanbul and Turkey, Fethiye, Antalya, Marmaris, Bodrum, A°zmir, Gaziantep, Canakkale, Cappadocia, Black Sea, Gallipoli, Ephesus, East Turkey.
Turkish Music Lesson in Istanbu,The last august 2004 I stayed in Istanbul, during a holiday trip. Sephardic Jews make up approximately 96% of Turkey's Jewish population, while the rest are primarily Ashkenazic. With your own private guide, you will know where to go, when to go, how to get there and exactly how to get the most out of your visit a€“ from behind the lens. Calligraphy is especially revered among Islamic arts since it was the primary means for the preservation of the Qur'an.Ottoman Turkish calligraphy is associated with geometric Islamic art on the walls and ceilings of mosques as well as on the page.
If you start to get a reputation for helping people achieve their dreams, it all comes back to you and you don’t even have to try.
OneGameAMonth has been mentioned in the press, on podcasts, in thousands of tweets and throughout the gamedev community.

This helps me focus on real-world performance by having a simple mockup game to ensure it suits the task at hand. This is merely a spellbook, a toolbox filled with my own personal tips and techniques that I use to battle the demons that try to prevent me from launching a game.
No one technique can work for every person, but if you take away a single technique or mindset that helps you pull off the One-Game-A-Month goal of 12 games in a single year, then I’ll be happy. I’ve been making games for over twenty years, and of all the games I started – filled with enthusiasm, a detailed plan, and infinite brainstorms worth of ideas – only a small percentage were ever released. Plus, the enthusiasm I had for each project would typically wane as the finish line approached.
Instead of free-climbing my mountains without a thought or a plan, I started bringing ropes and holds, studied the rock wall beforehand, took note of sections that would be tricky, and paced myself.
Don’t be at all ashamed to plan in a lazy way right now: you will have to be disciplined enough to put many of your greatest ideas on the back burner simply because implementing them will take a large number of hours of work. Can you describe your game so enthusiastically, so interestingly, so mindblowingly that in that brief moment you could score a huge upfront royalty payment and publishing contract? Your mission is to keep them apart by building walls that drive them farther apart without ever making it impossible. What you’re aiming for is a visual representation of the entire game – from beginning to middle to end. From here on you will be able to polish your game for as long as you like with the knowledge that you have something in hand that “works”.
The no-art approach is ideal for programming: it saves time, helps you figure out the bugs, and forces you to focus on the “feel”. I’ve wasted thousands of hours making game-ready artwork before coding; these days I know that the tech specs and evolving gameplay mechanics will mean that much of what you make at the start won’t make it into the finished game.
At the very least, you’ll have a code project that compiles without errors and produces a deliverable.
Maybe you’ll choose to add some levels, write some dialog, or develop some characters in inhabit your game world. This way, if you run out of time, money, patience or enthusiasm before you finish all 99 levels you’d planning in your design document, the three or four that you did finish are good enough that you could still be proud of them. It is important to realize that you’ll never add half the features from your original brainstorm document. I’d changed the name, added some nice artwork, coded a parser for the data format that my level editor used, and found some sounds and music.
As optimists, we have in our imaginations a grand vision of what could be: that ultimate game that you just know would sell like hotcakes. Sometimes all you really need to do is make a new folder, create a blank project, and start coding. More enjoyment of the process, more tangible, playable builds, and more chances to get player feedback are also the benefit of this save point system.
From unpolished (but complete!) C++ openGL shooters with only one level to Adobe Director (shockwave) horse-racers with no finish line. The wall separates a prototype from a complete experience with a beginning, middle and end.
Playtesters have reported framerates as high as 300 FPS when running on a modern gaming rig at full HD (1920×1080) resolution! Once a year the Ludum Dare game jamming community holds a special month-long event intended to encourage people to take their careers to the next level. That first dollar will have an enormous value in terms of boosting your confidence, and will hopefully be one that you remember years from now when youre rich and famous. I thought it would be fun to make a turn-based strategy tactics wargame based on this visual style.
I have two songs in an unfinished state, but sadly I’m so unhappy with them that I abandoned them.
You can buy it on Amazon, The Barnes and Noble Bookstore, Apple iTunes iBookstore as well as my publisher’s site. One of the most interesting buildings in Ephesus, the Serapis Temple, is located right to the west of the Agora. This was the period of the Mycenaean Expansion when the Achaioi (as they were called by Homer) settled in Ahhiyawa during the 14th and 13th centuries BCE. Androklos drove away most of the native Carian and Lelegian inhabitants of the city and united his people with the remainder. The city prospered again, producing a number of important historical figures, such as the iambic poet Callinus and the satirist Hipponax, the philosopher Heraclitus, the great painter Parrhasius and later the grammarian Zenodotos and physicians Soranus and Rufus.,About 560 BCE Ephesus was conquered by the Lydians under king Croesus. In 478 BCE, the Ionian cities entered with Athens and Sparta into the Delian League against the Persians. But the inhabitants of Ephesus demurred, claiming that it was not fitting for one god to build a temple to another.
After Lysimachus had destroyed the nearby cities of Lebedos and Colophon in 292 BCE, he relocated their inhabitants to the new city. When his grandson Attalus III died without male children of his own, he left his kingdom to the Roman Republic.
In 88 BCE Ephesus welcomed Archelaus, a general of Mithridates the Great, king of Pontus, when he conquered western Anatolia.
The city had one of the most advanced aqueduct systems in the ancient world, with multiple aqueducts of various sizes to supply different areas of the city, including 4 major aqueducts. Crusaders passing through were surprised that there was only a small village, called Ayasalouk, where they had expected a bustling city with a large seaport. After a period of unrest, the region was again incorporated into the Ottoman Empire in 1425. He wrote between 53 and 57 AD the letter 1 Corinthians from Ephesus (possibly from the "Paul tower" close to the harbour, where he was imprisoned for a short time).
The upper part of the theater was decorated with red granite pillars in the Corinthian style.
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With each month, as the number of games grows into the thousands, our collective reach broadens. Sure, they will profit from their efforts, but much of the benefit is going to be that intangible, hard-to-measure effect of goodwill. In the near future I’m going to help them put on a streaming video WORKSHOP with engineers willing to help us make awesome games, answer questions, and generally be less like an ad and more like an asset. How awesome is that? They’re helping #1GAM to persist (and grow!) in a really cool way, without any influence over what I do with the site. Try this simple game development methodology from someone who has pulled it off and see for yourself that 12-in-12 is a reasonable goal. The going would get tough, the money would run out, the due date would pass me by, and the fun would end.
But there’s a hidden trap: brainstorms are, by their very nature, about quantity, not quality. Pretend, instead of the above scenario, this would be the text copy of the back of your game’s box if it was sitting on a store shelf. Make it so that you can accept inputs, move around, animate something, and trigger some sounds. There’s no personality and only one level, but at the very least it is something that you could send to a friend and ask them to play. Maybe you think a fancy particle system, cool music, or a high score list is essential to your vision of what the game should be. Nothing makes you want to quit more than having so many problems to solve that you get discouraged. Whatever you do, ensure that if you destroy everything from this point on, you could step back one version and ship it. Sickness, family stuff, an oncoming bus – whatever the cause, you’ll always sleep better with a save point at the ready. Remember, you can always make a sequel. Releasing your game even though you know you could improve it forever is a good thing. Coding in a black box, hiding away in a bunker until the moment of final release, is a mistake. Finally, by chopping projects into small discrete sections, you are sure to be able to post a new game each and every month this year. From php sports simulators with broken AI to html4 multiplayer chat worlds with server problems.
This is a huge accomplishment, since to do so requires that you a) have a product to sell and (more importantly) b) your gone to all the trouble of actually setting up a storefront. No blog post yet, since this is unfinished work-in-progress, but you can play the demo here. They sounded cliche, amateur, and simply wasn’t inspired enough to take them to the finish line.
Since I last wrote about him he has also learned to walk, and has walked in excess of 50 steps without so much as a stumble on dozens of occasions.
Set on the hillside above the street are the restored Terraced Houses, containing interesting, often well preserved frescoes from the 2nd century A.D. These were constructed near the quay in order to receive with hospitality dignitaries who arrived from the sea.
Scholars believe that Ephesus was founded on the settlement of Apasa (or Abasa), a Bronze Age-city noted in 14th-century BCE Hittite sources as in the land of Ahhiyawa.Dark age,Site of the Temple of Artemis in the town of SelA§uk, near Ephesus.
He was a successful warrior, and as king he was able to join the twelve cities of Ionia together into the Ionian League. He treated the inhabitants with respect, despite ruling harshly, and even became the main contributor to the reconstruction of the temple of Artemis His signature has been found on the base of one of the columns of the temple (now on display in the British Museum). Ephesus did not contribute ships but gave financial support by offering the treasure of Apollo to the goddess Athena, protectress of Athens. After Alexander's death in 323 BCE, Ephesus in 290 BCE came under the rule of one of Alexander's generals, Lysimachus. This led to the Asiatic Vespers, the slaughter of 80,000 Roman citizens in Asia Minor, or any person who spoke with a Latin accent.
Ephesus has been estimated to be in the range of 400,000 to 500,000 inhabitants in the year 100, making it the largest city in Roman Asia and of the day. With our professional team you will spend a nice and well organised holiday, TURKEY TOURS,tour,tours in istanbul,istanbul in tour,turkey tours,tours in turkey,istanbul hotels,istanbul hotel,hotels of turkey,anzac day tours,Tours in Istanbul,Welcome to Istanbul - Our company is recommended in Lonely Planet guide book & trusted since 2000. Nurdogan, who kindly explained and showed me what he works on in his establishment "Les Arts Turcs". It was invented by Housam Roumi and reached its height of popularity under SA?leyman I the Magnificent. These are tricks I’ve developed in the course of succeeding where I had failed in the past. Like with most advice, the key is to consider the message, accept or reject each point as you personally see fit, and adopt (or adapt) those practices which appeal to you. I was a good coder, I could produce acceptable artwork, I had enough good ideas to feel confident about my plans, and yet that wonderful state where the game is ready for the public was an elusive target. Not only will it lift a huge weight off your shoulders and give you something to be very proud of, but once it gets into your player’s hands they may come up with new features you’d never considered.
You get people testing your game and gain valuable knowledge that will influence your designs. But the one skill that I was still lacking in was the hardest to learn: how to KISS – how to keep it simple, stupid!
Remember, the best advice for making a game worth buying is to design one that you yourself would like to buy and play. My recording setup is broken at the moment, and no matter what I do everything I try to record has about 40% line noise. Paul gave sermons in the Grand Theatre, seating 25,000 - the most spectacular monument of Efes. The Church of the Holy Virgin Mary was constructed in the 2nd and 3rd centuries, and it played an important role in the early expansion of Christianity; this church symbolized one of seven Churches of the Apocalypse. Croesus made the populations of the different settlements around Ephesus regroup (synoikismos) in the vicinity of the Temple of Artemis, enlarging the city. Sufism Speech with Dervish EROL,Known to the west as Whirling Dervishes, the Mevlevi Order was founded by Mevlana Rumi in the 13th century. As decorative as it was communicative, Diwani was distinguished by the complexity of the line within the letter and the close juxtaposition of the letters within the word. Without some optimism you’ll never get anywhere. I just needed to approach my projects with a slightly more humble mindset. They have hundreds of other games to choose from, but they’ve decided to give you a dozen seconds of their time to considering yours.
The more panels you need to create to fully visualize your game the more work you will be assigning to yourself.
You’ve probably noticed times when you proofread your own emails but the world’s most obvious typos get through. Most importantly, it will give you new fans, followers and a well-deserved pat on the back.
The ruins remaining are of the city established by Lyssimachos, one of the generals of Alexander the Great in the 3rd century B.C.
The Theatre beautifully restored and now serves as a setting for the artistic and folkloric shows of the international Efes Festival, held every year in spring.
Officially sanctioned by the Vatican, it is now popular site of pilgrimage, visited by Christians and Muslims from all over the world. He died in a battle against the Carians when he came to the aid of Priene, another city of the Ionian League.[10] Androklos and his dog are depicted on the Hadrian temple frieze, dating from the second century. In later times, Pliny the Elder mentioned having seen at Ephesus a representation of the goddess Diana by Timarata, the daughter of a painter. But when they saw how badly the people of Chios had been treated by Zenobius, a general of Mithridates, they refused entry to his army. The Order wrote of tolerance, forgiveness, and enlightenment.Istanbul Day Tours, Istanbul city tours, Sultanahmet Tours, Walkig Tours in istanbul, Art Tours in istanbul, walking tours in istanbul, group tours in istanbul, private tours in istanbul, hire a guide in istanbul, off the paths tour in istanbul, excursions in istanbul, ottoman tour, byzantine tour in istanbul, classical sightseeing tours in istanbul Swimming Tour in Istanbul,Kilyos is a small Black Sea village which is surrounded by green forests. This is because after a while of looking at the same thing your mind starts to grow numb to the critical eye.
With fingers crossed I’ll finish at least one decent song this year – but a dozen?
Later, Greek historians such as Pausanias, Strabo and the poet Kallinos, and the historian Herodotos reassigned the city's mythological foundation to Ephos, queen of the Amazons. Zenobius was invited into the city to visit Philopoemen (the father of Monima, the favorite wife of Mithridates) and the overseer of Ephesus.
The village is just a forty five minutes drive from Istanbul.Turkish Music Lesson in Istanbul,The last august 2004 I stayed in Istanbul, during a holiday trip. The Arcadian Way was the long main road, paved with marble and lined with columns on both sides, that stretched from the Grand Theatre to the old port, now totally silted. For example, you’ll now know roughly how many icons or button images you need to draw, what the levels art will require, and even what the game will look like – from a basic layout perspective. On this road was the Four Evangelists Monument - four columns upon which stood statues of the four evangelists. Once numbered amongst the Seven Wonders of the ancient world, it was constructed entirely of marble. When the Seljuks and later Ottomans claimed the control of the city, it had already lost its commercial and political significance. The marvelous Hellenistic Fountain stood just across the Theater and next to the eastern end of the Arcadian Way. The marble road which was connecting the Temple of Artemis to the State Agora through the Magnesia Gate was considered to be the holy road of the city.
Yoga Lesson in Istanbul,Yoga is a group of ancient spiritual practices originating in India. Today, a visit to Ephesus is one of the highlights of any visit to Turkey.Visits to the ruins of Efes usually begin in the eastern part of the city through the Magnesia Gate, around the important Upper Agora or also known as the State Agora. When Mithridates was defeated in the First Mithridatic War by the Roman consul Lucius Cornelius Sulla, Ephesus came back under Roman rule in 86 BCE. Jewish community have lived in the geographic area of Asia Minor for more than 2,400 years. Sulla imposed a huge indemnity, along with five years of back taxes, which left Asian cities heavily in debt for a long time to come. In the later Middle Ages, Ashkenazi Jews migrating to the Byzantine Empire and Ottoman Empire supplemented the original Jewish population of Asia Minor.
At the end of the 15th century, a large number of Sephardic Jews fleeing persecution in Spain and Portugal settled in Asia Minor on the invitation of the Ottoman Empire.
Despite emigration during the 20th century, modern day Turkey continues a Jewish population.

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