Je speelt in Puzzle to the Center of the Earth een schatzoeker die zich een weg baant door een oud tunnelstelsel. Hoewel we de afgelopen jaren flink wat match-3 games met een twist hebben gezien, lijkt Puzzle to the Center of the Earth een tikkeltje bijzonderder dan het merendeel van de concurrentie.
De game telt 80 levels waar je flinke tijd je tanden in moet zetten voor ze zijn uitgespeeld. Puzzle to the Center of the Earth is gratis en hanteert het levenssysteem van Candy Crush Saga. We kunnen niet anders zeggen: Puzzle to the Center of the Earth is een van de meer originele puzzelspelletjes van het moment. Mixing elements of match-3 and platforming, Puzzle to the Center of the Earth is not an easy game. Over time, you will need to get a certain number of stars in order to progress to future level sets. Additionally, never drop blocks on energy, gold, or especially catalysts unless absolutely necessary: dropping blocks crushes any loose items. What we’ve seen in particular with puzzle games is the Candy Crush Saga formula – make puzzle games that have set scenarios that use randomness and the availability of boosts to challenge players and make money off of them respectively.
The ultimate goal of any level in Puzzle to the Center of the Earth is to get the miner from the top to the bottom of the level by removing the blocks that are blocking their way. These are matched in Dungeon Raid fashion, adjacent horizontally, diagonally, or vertical. There’s a lives system in place, similar to the aforementioned Candy Crush Saga, where only dying takes a life away.
What Puzzle to the Center of the Earth succeeds at is that it really follows through on being this ultra-challenging and strategic puzzle game that uses the elements of free-to-play puzzle games, but not just using them to make money off of gamers who appreciate casual experiences. When the comparisons to Spelunky were made by Foursaken Media and I initially played the game, I thought that they were a bit silly because of the fact that the game isn’t really roguelike – the levels appear to have the same basic layout each time, but with randomized block formations, so it was just about mining. While Spelunky and Puzzle to the Center of the Earth are far from the same game, they shared a lot more than I expected.
Puzzle to the Center of the Earth co-opts match-3 to make a brutal puzzle-platformer in the most literal sense.
De ene game laat je puzzelen om monsters in level te groeien en de ander laat je als RPG-held door een kerker banen.
Deze andere games spelen namelijk vaak grotendeels hetzelfde, maar laten je buiten potjes om het een en ander doen.
Daarmee is het spel vrij lang, maar eigenlijk hadden we liever een oneindige spelmodus gehad. Als je tijdens een potje afgaat verlies je een leven, en deze levens genereren langzaam weer opnieuw. De game gebruikt de beproefde formule van match-3 games, maar gooit deze tegelijkertijd helemaal op zijn kop. Is er als de kippen bij als ergens gelekte iPhone-onderdelen of Apple Store-geruchten opduiken.
It’s a very deliberate and challenging puzzler that requires being smart in order to succeed. Make as few moves as possible, and only go for diagonal matches when they help make catalyst-length matches and to help make other matches.
Remember that you can jump two blocks’ height from any horizontal distance you can reach blocks from, so make sure you make matches in a way that you can always get upward.


I recommend getting stars from levels early on where possible – these are a lot easier to get, and will pay dividends later on. In general, you want to blow up TNT blocks by making matches of adjacent blocks, when they’re completely surrounded.
If you can avoid doing so, it’s usually worth the payoff to not crush those items, especially energy. Granted, some games can encourage money spending while also providing plenty of free fun, but it’s a very tough balance. Each match spends one unit of energy, which can be collected from blocks or through creating recipes of certain block combinations. This is the puzzle game for the dyed-in-the-wool gamer who has an appreciation for challenging, traditional game design – e.g. It’s a brutally-hard game, and while cash can mitigate the difficulty somewhat, this is a game for the player who wants to be tested.
Het nieuwe Puzzle to the Center of the Earth heeft een nieuwe, originele twist gevonden: hoe meer je puzzelt, hoe dieper je held de grond in kan graven.
Maar wat je vooral zult zien, zijn de honderden gekleurde blokken waar de tunnels mee zijn bezaaid. Puzzle to the Center of the Earth weet echter een leuk platformspel perfect te combineren met een puzzelgame. Dan zou het namelijk een perfect iOS-alternatief voor Spelunky zijn, een game waarin nieuwe gebieden willekeurig worden gegenereerd. Je gaat af als je alle energie in een level gebruikt – en dat doe je door bijvoorbeeld stenen uit het scherm te puzzelen. But always try to go for energy blocks, each one has three energy crystals in it, and you can just never have too much energy. And remember, you can always pull blocks downward in order to get new platforms you can reach.
Stars just require particularly diligent level exploration – the maps may help, the levels have randomized block color formations but the location of stars and switches is always the same. If making a match where the TNT has room to blow up in open space once the matched blocks disappear, get out of the way. They can spawn additional energy (which has saved me when I’ve needed it!) and can help draw in coins and energy dropped from blocks with the Magnet recipe. Two is if you can create a six-or-more match so that you can create a catalyst, which you can use to get more energy with one of your recipes.
And indies often manage to make games that use free-to-play trappings, but in ways that are probably sub-optimal for monetization, but optimal for the player experience. It’s that accessible part that often throws off the more dedicated player, versed in years of gaming tropes and traditions.
These recipes, unlocked by spending in-game currency, can do a number of things – but require catalysts to set off.
With no energy system, the game allows for the grinding of money and exploring earlier levels. Die maak je op een verrassend simpele manier kapot: liggen er drie of meer van dezelfde kleur naast elkaar, dan kun je met je vinger hier doorheen vegen. Het ene moment loop je door grotten en open je kisten, waarna je vervolgens weer gekleurde blokken moet wegwerken.


Je kunt bovendien pikhouwelen en andere hulpmiddelen met echt geld kopen om levels makkelijker te maken. De aanwezigheid van in-app aankopen zal sommige spelers wegjagen, maar deze worden gelukkig niet te schreeuwerig in beeld gebracht. If you can get into a nook 2 blocks deep, you’ll be in better shape, but generally, stay far away from TNT. Making matches of at least 6 whenever possible is always worth it, because you can always find ways to get the expended energy back, or to use it in more efficient ways with recipes. Les editeurs ont repondu encore un fois avec de beaux titres pour ravir tous les gamers sur smartphones et tablettes.The Arrow GameGuidez une fleche volante a travers les gratte-ciel et les rues de la ville pour frapper une cible eloignee. It’s possible for a game to feel tilted against the player when it sells boosts and randomizes things. One energy unit is a small price to pay for getting rid of a dangerous enemy in short order, because health does come at that premium, and this is often safer than trying for explosions of the recipe or TNT reaction variety. It has no shame about how it wants to make money, but it does so in a way that is ultimately friendlier to an audience hostile to any kind of consumable IAP. So, it’s not just possible to just make every possible match, and drop blocks when necessary – that pesky energy will always get in the way. There are the resources to constantly manage; the constant risk of death due to small amounts of health. As such, try to draw the match line towards your character, such that the catalyst will spawn in an area that you can get to. Then things like TNT blocks and enemies get in the way of survival, along with the resource management! It requires being careful with moves, finding the smart six-block matches in order to form catalysts, and clearing just the right path. The playable character is also not very agile, so going upward in particular requires a careful plan. It’s jsut smart, and saves you energy from having to make matches to actually get the catalyst.
When enemies get involved, learning how to take them out or to properly avoid them is a strategy that has to be learned. Taille: 483 MB.Power SmashPower Smash est un endless tap sans fin pour tuer le gibier qui necessite au joueur de proteger ses bases des kamikazes venant en sens inverse ! Des armes impressionnantes evolutives et des armures, competences uniques et 4 joueurs en cooperation ! Taille: 90 MB.Sleep Attack TDPreparez-vous a un fantastique nouveau TOURNANT dans le Tower Defense! Vous controlez l’agencement du champ de bataille, et vous decidez des chemins qu’empruntent vos ennemis !Prix: 2,69€. Les champs obligatoires sont indiques avec *Commentaire Notifiez-moi les reponses a mon commentaire par mailNom * Adresse de contact * Site web Prevenez-moi de tous les nouveaux commentaires par e-mail.



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