I was hunting around for an action RPG to sate my appetite until Diablo 3 hits, and I finally remembered Secret of Mana. I have yet to beat Secret of Mana though, the enemies get super tough super fast towards the end and I always hated grinding. The game is awesome, don't get me wrong, but the ring menu is one of the worst things ever for a multiplayer game.
This game was the one that got me to buy a multi-tap back in the day, so much fun playing with 2 friends.
I loved that anyone could just pick up a controller at any point and just take over once of the other 2 characters, then when they left the game just carried on without them. I bought a reproduction English SD3 cart from someplace (it uses that old translation that was completed ~2000) and have been playing that with a friend. Sadly, the copy of Secret of Mana I thought was mine turned out to be my brother's, and he took it with him when he moved out I shall have to procure another. Yeah, not to thread-jack or anything, but Frog's Theme (along with the entire Chrono Trigger soundtrack, honestly) is some of the best music on the SNES. I rented Secret of Mana fairly regularly from Blockbuster back when SNES game rentals were a thing. What I would like to know is why they never bothered or managed to create a game like this again. Already established as the most innovative producer of RPGs in the gaming industry, Square Soft breaks new ground by combining some of the best role-playing elements of Final Fantasy with an action genre, including an all-new three-player option.
Mana is the power of life, a sort of fantasy-world Force that controls and binds all that is good and evil. You start the game as the hero and play by yourself, but soon you'll meet two companions who'll join your party. Mana's story is intricately crafted and, while not as complex as FF II's -- it features some great plot twists and characters.
Mana bears the mark of an FF descendant, meaning the visual style is cartoony and cute, but well illustrated.
The Secret of Mana is about the battle between the forces of good and evil for a young boy's soul.
Secret of Mana is a Japanese action role-playing game, RPG, developed and published for the Super Nintendo Entertainment System (SNES) and released in 1993 by Square.
Secret of Mana uses real-time battles, but has RPG elements and a unique Ring Command menu system. The game was a top-down perspective featuring three characters (a hero, a girl and a sprite).
Secret of Mana’s story takes place in a fictional world, but we do not know the exact period. The game’s soundtrack was composed by Hiroki Kikuta and is known for the tunes that use percussion and woodwind instruments. The game for SNES was popular back when released and scored high feedbacks on the IT sites.
Secret of Mana is an action role-playing game , featuring real-time hack-and-slash type of a combat. It's so refreashing to play a RPG with out that some times anoying turn based fighting, Or though some have managed it well most screwed it up,!. A technology barrier between kids and their stodgy elders is all too common, and games are no exception. I don’t remember why we both picked up Secret of Mana or who started playing it first, but when he visited one summer, we started talking about video games and realized we were enthralled by the same Square RPG. Sometimes the smallest things stick with you, like joking about Neko’s outrageous prices or how that bully Elliot needed to get popped in the face.
If you are a fan of the classic Super NES role-playing game Secret of Mana, then this iPhone port likely rocketed to the top of your gotta-download list.
TVTropes is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. It might be just my love of the SNES era rpgs because those were the ones I played the most during my childhood, but they are still awesome.
Experience the action as you sit around and wait for your friends to stop pausing every two seconds to cast a spell. Looks really nice on my tube tv with S-Video out from the snes provided by a gamecube AV cable. I really like the boss music when you're fighting Lich, but I have no idea what the track is called. The result, while rough around the edges in the combat system and multi-player mode, is a completely satisfying trek though a lavish and expansive new 16-meg world. Ancient, evil creatures are threatening the peace and harmony by stealing the eight seeds of Mana.
Like Final Fantasy II, Mana takes a lighthearted approach, with Japanese-style big-headed characters and lots of humor.

A second and a third player can take command of the new characters simply by hitting Start.
You hack and slash with a variety of Weapons and Magic, but each time you swing you must wait for a power bar to recharge before swinging again. Little details, such as the extra players being unwilling to follow you unless they know it can help them personally, add higher-than-usual richness to the plot.
The game's not too challenging, but the size guarantees over 50 hours for even ace players. The overhead-view landscaping is impressive, and there's a good amount of eye candy, such as the Mode 7 world view.
This game will provide a superb return on your RPG dollar and is one of the year's best SNES bets. Though the story was just OK, I really loved the dragon scenes, especially when the fortress is flying. Containing some of the best music I've ever heard from a cartridge and a story that will keep you glued lo your seat, Secret of Mana really delivers a powerful punch. The boy has a sword that is both the key to restoring peace, and yet something of the darkest evil. The game was followed by several re-releases, with the one for Wii’s Virtual Console being one of them (2008). This new type of menu allows the game to be paused and a variety of other actions which can be performed without needing to switch to other screens. The hero is a good fighter and masters weapons fast, although he is not accustomed to magic.
However, we know the setting is somewhere following a war between a civilization and a god-like beast.
The game was developed and published by Square (now Square Enix) for the Super Nintendo Entertainment. So many times we try to share with our parents and grandparents the love we find in modern devices, only to have them written off immediately as unneeded or too complex. He was a medic in World War II then joined the police force; he took duty seriously, and always had a thirst for knowledge.
I remember his huge, gleaming smile as we conversed and I was so happy to share this experience with him.
Instead of looking at it with a heavy heart, it reminds me of what an awesome grandpa I had, and how he influenced my love for RPGs. It's a nearly complete port of the 16-bit epic that was rightfully lauded (and still is) for its superior style, storytelling, and gameplay.
That's the fight where he's the ghostly skeleton doing shadow magic on you and pretty much the only way to win is by spamming the light beam spell. I would play Mana, but I don't have a copy yet, and if I don't play it on the SNES with a SNES controller then I feel like I'm doing it wrong.
You must recover the seeds by wielding the Sword of Mana and cutting through all that is dark and terrible. Your buds can also bail out at any time, reverting control of the extra characters over to the computer. In fact, if you can't agree on which direction to go, you're going to be bumping elbows as the screen herks and jerks. This adds a more realistic feel to the stat-driven fighting, but it also slows things down. Mana doesn't skimp on the role-playing at all, and it's as heavy on dialogue and due-gathering as a straight RPG. This RPG tells a great story about a boy who accidentally pulls an ancient sword from a stone. The best part of all is that you can have two friends along for the journey with a Multitap! The player can choose which character to control and can change to another character at any time.
In my own experience, it's been difficult to get family members involved without them throwing their hands up and quitting within moments.
Neither of us had finished it, and we were curious to see how our tragic hero would earn his redemption. On that trip where we both realized our shared love of Secret of Mana, he suddenly passed away from a heart attack. Everything in his home was just as he had left it, like he was right around the corner ready to give me a hug and talk games.
The experiences we build with others are stronger than any game could possibly be on its own. Unfortunately, the multiplayer that was so fresh and innovative in the original Secret of Mana has been jettisoned. Secret of Mana never really jived with me because I felt like it encouraged a ton of grinding, the story was a step down and taking care of your companions was a huge pain.

The game handles real-time combat very well by calculating Spells, super blows, and regular hits.
They have an orchestral quality, so they're guaranteed to stick to your brain one way or another! Aside from these, the standout feature is the ability to play three players simultaneously. The game is a sequel to Final Fantasy Advance for Game Boy, and is the second game in the Mana series.
The sprite’s magic is effective, but he is even weaker than the girl when we talk physical strength and power.
One of my family members was very different though, and reveled in pushing through these barriers and soaking up knowledge. He worked many jobs, from a draftsman to a salesperson at Sears because he always wanted to provide and learn more about the world. I remember the ambulance sirens and the sense of desperation that flooded me as I confronted the fragility of life for the first time. I remember walking into the den and seeing his Super Nintendo with Secret of Mana nestled inside.
Ever!” As the main characters reminisced and encouraged each other to be strong, it felt strange to have their words resonate with me so strongly. There are plenty of little minions, but the endless big, slavering boss monsters are the show-stoppers.
Plus, since the Al of your comrades is pretty sharp, you rarely have problems with the characters going in the wrong directions. Characters increase their levels and gain improved stats after they collect enough experience points in battle.
You upgrade your weapons and abilities and meet many different types of monsters, while roaming around the country and performing your quests. After retirement at 60, he wanted something to keep his mind sharp, and so he found himself playing video games. You can still attack again, but until the gauge is back to 100-percent, your blow will not be potent. Unlike most role-players, this one has an option to let more than one player get in on the action. Squaresoft may take forever to come out with their games, but they're usually worth the wait!
They can change equipment, cast spells or check the status of the game form the Ring Commands.
Through smart timing, you can maintain a pretty impressive advantage on your enemies, especially as you unlock more weapons and magic spells. The visual interface features rings of items in a layered system that's very easy to use, but it's more time-consuming than a straight- up menu layout.
The use of a new radial menu for navigating magic, inventories, and save games is very smart. Randi, the young hero thrust into the heart of an end-of-the-world conflict because he foolishly drew the Mana Sword from the stone, is a likable dude. So many Square games star heroes I have no desire to help succeed (Snow, anyone?), that Randi's earnestness and brave is refreshing. He's joined by other heroes on his quest to stop the new dawning of a wicked Empire, which has its sights set on raising the deactivated Mana Fortress. So, naturally, the world entrusts its survival to a teenager… There is no voice work in Secret of Mana.
This is not a twitch action game, but the general fussiness and imprecision of the stick is a disappointment. The stickiness is especially irritating when you draw down into boss battles that require perfect placement to achieve optimal hits.
But the translation is still quite effective, and you get to know Randi, Primm, Popoi, and other folks over the course of the adventure. I've seen Secret of Mana running through an SNES emulator on a PC – it is razor sharp.
On an HD screen like the Retina display, there's no reason why the crispness of these sprites shouldn't just pop off the screen.
Secret of Mana remains one of the greats, although I have read reports of some issues with audio dropouts when playing.

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