March 17, 2013 by David Holloway In case you didn’t know, the Last Train to Cairo expansion is now live, so as always we bring you the full patch notes. The Scorched Desert – All ghouls who were previously lying down at Hotel Wahid will now sit down instead.
Male characters will no longer experience invisible arms while wearing the Village Garb coat with certain shirts. Fixed a visual issue that occurred when switching Coats while wearing a new multislot uniform. The uniform graphics for Basic and Rank 1 PvP armors for male and female Dragon characters no longer look the same.
The Silver Bullet, Blouse and scarf, black and white no longer has visual issues when worn with certain coats and pants. Icons should now react properly and display correct cooldowns for abilities such as Charge-Density and Polstar-Oblivion. Fixed an issue where if the last buff counter of a Signet of Castigation effect was used on a Burst attack, only the first hit would get the bonus effect. The Defence Never Rests – Assault now correctly tracks player as they enter and leave the assault area.
A Time to Every Purpose – Stealing any Ancile will now close the doors to the room you steal it from.
The Last Train to Cairo – Corrected a few discrepancies between onscreen text and voiceover during the cinematics. The Prisoner – The upstairs cameras should now become disabled when you disable the generator. Members (and Grandmasters) get ten Veteran Points each month they are or have been a member. These Veteran Points can be used to purchase unique and helpful new items in the Item Store. Recruiting someone who purchases The Secret World gives the recruiter one month worth of Veteran Points.

Added a description to the spawning buff used by monsters found in the Spoiled Garden lair of The Shadowy Forest. Description added to the Affliction Counter buff that appears on monsters in the Installation 10 Lair in Carpathian Fangs.
Updated the description of Bond, Strong Bond to include number of allies and radius of effect. Anima Vessel will now work as described, as in everyone damaging the target will get a heal.
The Minor Ward effect from Fluid Defence will now apply more reliably regardless of which attack should trigger it. Rocket Launcher Augur effect will now trigger even if another weapon is used before it expires. Description for Grounded passive ability was updated to show that it only triggers when a purge ability is used. Heal over time and damage over time ability effects applied by players no longer display heal or damage values, fixing an issue where 0 was shown to other players. You should no longer randomly swap to the Quantum Ability wheel while using the main Ability wheel.
You should no longer see an incorrectly placed Equip button when rapidly selecting different abilities on the ability pane list.
Ability Wheel’ss navigation buttons are no longer enabled when the Power Inventory panel is open. Your shortcut bar will now accurately reflect when an item in the inventory is removed or updated. If a glyph is not upgradable anyway, it will not say that the reason is because a PvP toolkit is used. To Sir, With Love: Breaking the mirrors in the classrooms should occur no more than 4 times before the goal is updated. To Sir, With Love: Group members will get a goal update to Tier 6 even if they enter the media room after the fight with the wraith.

From Carthage to Cairo: The laptop now starts the tier 4 event, and the detonators can now be activated. A Shadow Over Egypt: Elemental Guardian respawn is now every 30 secs, and the Elemental Guardian waypoint has been moved to more accurate position.
A Lion in the Streets: NPCs no longer duplicate unnecessarily when respawning inside the cage. Between a Rock and a Hard Place – Event will now reset correctly after being completed multiple times. Tainted Dreams: Eye of the Dream will now remain interactable throughout the mission even if the player gets out of the dream state.
Players no longer get removed from their group before accepting a minigame start notification.
Fixed an issue where players would not get teleported out of the playfield correctly after finishing the minigame. Fixed an issue that prevented players from switching their abilities while standing in the resurrection area.
So I've just came across news that the secret world has gone into a buy to play mode with a cash shop, even though I won't be playing the game I'm actually quite happy about the news and that's only because I personally think that Buy2Play with an optional cash shop is the best way for games to go and I'm hopeing more company's and even current P2P games start to take this route (providing the cash shop isn't some greedy pay to win attempt), generally any game you actually buy would normally have some high production value just like any console game for example and it's generally good for developers as they know they will be getting money which helps production and updates among other things, so without further adieu here's the update from The Secret World website it self. Customers who have set up DLC Autobuy from their account page now has unlocked DLC #6 for their account, with the item that gives access available under “CLAIM ITEMS” in the Item Store.
For being a member you get the following: Time Accelerator (Clickable item which increases experience gain for defeating monsters by 100% for 1 hour, 16 hour cool-down – only usable by Members and Grand Masters) $10 worth of Bonus Points (given out every month) Item-of-the-month gift (given out every month) 10% discount to everything in the in-game store The Grandmaster pack includes all these benefits and gets an additional 10% discount to everything in the in-game store, for a total bonus of 20%.
Through the month of December we have a special offer where we give 30% off on the first purchase on the 3, 6 and 12 month Membership plans.

The league secret group
Secret world release date 0.9.0


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