When we last saw our hero, he was trapped in the Crucible by a particularly unpleasant bug.
Stepping into the Temple, I head over to Richard Sonnac’s office, just across the hall. Not only does this scoundrel have glasses with clear lenses, he is also the first person I have met that is not using the standard super-fit body shape. I have encountered a large number of NPCs who feel like they ought to be selling things, but it may well be that I’m still considered to be in the tutorial, and those options have not yet been opened up to me.
The platform that I arrive on also has portals to Seoul and New York, though I do not seem to be able to use those, yet at any rate. I stepped through the portal to Kingsmouth, and at that moment I think I finally arrived in the real game.
Sabotage missions are also called Stealth missions, and they also sound fun, with the emphasis being on sneaking around and not being noticed. For now though, I have an Action mission to take care of, which handily takes me in the direction of town and the Sheriff’s office anyway.
This is all for the sake of science, so now we try setting some on fire with some discarded petrol cans.
Ugh, I was hoping the spell effect might look a little more sacred, and a little less blood. Once again, Templar are the only playable faction, but some extra content has been unlocked in New England, though the chances of me reaching it, at the rate I do these things, is quite minimal. I am happy to report that he was able to get back into the Temple without difficulty this time, though there are people still experiencing the problem on the forum. The Templar Club seems an interesting place, with a few conversable NPCs (which don’t all seem to be working quite right yet). I’m about to turn away when I realise that I have 10 million coins, presumably to assist in my beta testing. I am consumed with wrath and jealousy that he has taken such amazing gifts, and then chosen to wear such a horrible suit with it. I’ve found 12 of the 15 Templar lore items, and I suspect the others are hiding here somewhere if I continue searching.
Within it I found the entrance to the Fight Club, where you can reportedly engage in PvP with other folks in an arena-like manner.

I’ve just been playing too much Guild Wars, and have forgotten how to think in terms of jumping. I have spent just enough time resisting the order to travel to Solomon Island that I feel sufficiently rebellious for now. There are bees, which makes me immediately mistrustful, but my orders are to step into it, so here we go.
Apparently we Secret Worlders do not bother ourselves with such things as trains and aircraft.
Regardless of whoever else might be using the facilities, I am proud to say that it is under the stewardship of that most reliable of beings, a Victorian-era British Stationmaster, and he is pleased to explain to me many of the most fascinating details about his charge. It’s basically Call of Cthulhu set in the Old West, and I played it with great glee for several years. The distinction is important, because you can only have one of any given type of mission on the go at a time. Of those, I am particularly looking forward to investigation missions, which, I’m told, require a fair amount of puzzle solving. It seems he was sent out to get more ammunition for the Sheriff’s office, but never quite made it. Oddly, they’ve been carrying PAX, which is the strange currency used by us secret world types.
Also, I was still unable to choose blood magic as my initial skillset, but I am told I can access it once I get my hands on a focus for it.
Forget that I’ve only been here for about 20 minutes, it’s off to America with me! I find no lore objects, though Mr Gladstone is happy to provide me with a great deal of knowledge, not to mention advice on the hallucinogenic properties of common household items. There’s a wide range of gear on offer, but I am unable to find any suitably academic-looking spectacles. However, I’ve also heard that people going in there are having trouble getting out again, so I decided it might be better not to think about Fight Club for now. Why would we, when we can simply travel to the World Tree, and follow its branches to our destination, ignoring any of those bothersome details of space and time. He also provides me with an Agartha Conduit, which will permit me to travel back to the platform at any time.

He’s got a job to do, he quite enjoys it, and he does it to the best of his capabilities. He’s being pestered by zombies, and would like me to cut their numbers down, and maybe figure out where those pesky varmints are coming from. It takes a few shots to take them down, but luckily they don’t dish out much damage, even though they tend to come in groups.
First you simply have to kill a few zombies, then you need to see if you can attract some more by setting car alarms off. This is an Item mission, where I simply grab the ammunition case from the back of the nearby pickup truck, and will need to hand it in at the office, where I’m already headed. I’ve upgraded my starting shotgun to a green-named one, and found a couple of other talismans and other weapons. Solomon Island is experiencing some sort of supernatural difficulties, and I’m to go investigate.
There are a wide range of sunglasses, but they do not seem to be a particularly intelligent choice of eyewear, given how much time I am likely to be spending rooting around in dark places. As luck would have it, I find the final Templar lore piece in the tunnel down, getting me another achievement, and about a quarter of a level. He was also refreshingly polite, compared with all the folks topside who have been competing as to which of them could be the edgiest. Elementalism feels a bit too fantasy wizard, and Chaos magic only seems appropriate for people who want to play Kung-Fu Sorcerer (which I certainly will, given how awesome that is, but not on this character).
Mysteriously, he tells me that the Stationmaster of Ealdwic undergound station will see to my travel arrangements. The blood magic option at the Crucible was broken, but I can now put some points into it if I feel like it, and I do. Blood magic is the nearest to the sort of Hermetic magic that would feel appropriate for a Templar, but it seems to be taking the blood side of it rather literally.

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