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If the file has been modified from its original state, some details may not fully reflect the modified file. Sonic the Hedgehog is the main protagonist of the Sonic the Hedgehog series, and the star of many games made by SEGA as well as their mascot.
Sonic was often viewed as the counterpart to Mario, each representing their respective rival company in the video game market, though because of the "Mario and Sonic at the Olympic Games" series hasn't been proven to be canon or non-canon yet, no one can say for sure that the two great heroes have met yet.
Sega realized this, and attempted to mend the lack of Sonic games by launching their final system, the Dreamcast, with the first mainstream 3D Sonic game, Sonic Adventure. Sonic's first All-Mario Game appearance was in Donkey Kong Country 2: Diddy's Kong Quest where his shoes make a brief cameo in In Cranky Kong's video game hero contest where his shoes are next to a trash can along with former video game Mascot Earthworm Jim's gun showing that they failed to become great heroes. In the sequel he was confirmed on October 1, 2013 as a playable character, makimg him the first third-party character to appear in multiple installments of this series. The fastest hedgehog in the world, this little blue speed demon often gets going so fast, he appears to be just a whirling blur.
Superhuman Reflexes: Granted by his superhuman speed, Sonic has shown that he possess superhuman reflexes. Both are a onetime major competitor with Nintendo in the video game console wars of the 1990s. Because of his new position as a freelancer, with connections to Nintendo, Sonic has finally made his long-awaited first appearance alongside Mario, as well as co-stars of both, in the Wii game, Mario & Sonic at the Olympic Games and the game began to have sequels. Having seeing the profit a successful video game system could be, they had internal competitions on who would be the new mascot, to replace Alex Kidd. Brawl on October 10, 2007 by Masahiro Sakurai on the official website, being the second third party character that appeared in a Super Smash Bros. The Chaos Emeralds give energy to all living things, and Sonic's gathered all seven of them, then used their power to transform into Super Sonic. He'll usually be found in front of any of the speed-based events in these Olympic Games, and will be very difficult to catch in any of the short-distance sprints. He is able to dodge gunfire from enemies robots and strikes from beings with Superhuman Speed.

He has withstood being dropped from great heights, struck by beings with superhuman strength, and even blasted with large amounts of energy and has come out with mild damage.
Un malvado genio ha desencadenado la locura en el magico mundo de los cuentos de Las mil y una noches, atrapando los todopoderosos anillos secretos. Since then, after the death of the Sega Dreamcast, Sonic has been a free-lance franchise, feeling notably comfortable on Nintendo systems.
A floating fat man with a penchant for robots bursts in on their Happy Hour martinis to announce his schemes to Take Over the World with aforementioned Green Rocks.
The hedgehog, fox, and echidna put down their drinks, mutter something along the lines of "Aw, hell naw!", and proceed to kick the floating fat man's ass from here to New Brunswick. In Sonic's final smash, he turns into Super Sonic and his attacks are powered up and he can fly for a short period of time, also he cannot be killed no matter how far off the blast zone he is, and he cannot taunt. When he collects the seven Chaos Emeralds, he transforms into the mighty, gold Super Sonic. The Sonic series soon took over the top slot for best selling franchise, with a combined total of sales throughought the era at a minimum of 24.26 million units sold, toppling Mario's count. Interestingly enough, Sonic had a small role in the last part of the Subspace Story, rather he appeared in the last minute as a playable character. This led to Sega overtaking Nintendo for the fourth generation of consoles with a 65% lead being the climax. Supposedly, he was just hanging around when caught in the explosion and investigated to find why he was here, and how to get out, and he just happened to find Tabuu. Created in 1991 for the then-fledgling Sega Genesis (and not-so-fledgling Sega Master System) by a group of fifteen people tasked with creating a mascot to compete with the face of video games (who were later to be named Sonic Team), Sonic quickly became the gaming company's mascot, immediately replacing Sega's previous mascot, the Mario-derivative Alex Kidd.
The spunky, ever-lovin' cobalt-blue insectivore grew in strength and speed with each sequel to put its creators into a healthy competitive spot with Nintendo (and other, lesser gaming companies, most notably Hudson Soft and SNK) during the 16-bit Console Wars.The games were positively brilliant. The sprites were incredibly well-drawn, the levels were huge and expansive with a few alternate paths, and they incorporated many design features like loops, corkscrews, and crumbling ledges that were never seen before in any game. Many entertainment companies were given the license to produce no less than four cartoon series, seven comic series, countless books, a sunday comic strip, and even an anime movie, all to capitalize on Sonic's success. For a while, the Sonic series even overshadowed Nintendo's poster boy, Mario, due to the technical whizziness of its concept (helped by Sega dropping the meaningless term "Blast Processing" into its ads) and the proto-Badass nature of its main character.

Run fast, collect rings, bash robotic critters, and it's all good.Sonic hit a bit of a Dork Age during the run of SEGA's Saturn console, which was a good deal less successful than its predecessor.
Sonic Adventure and Sonic Adventure 2 games were noted for their production values and ambitious plotlines, but also criticized for questionable gameplay choices and other teething problems such as a screwy camera and awkward controls usually found in platformers that tried to make their first jump to 3D. Sonic Team attempted to address these concerns with Sonic Heroes, which focused more on team-based gameplay and less on story. The physics, graphics, and gameplay of Shadow the Hedgehog drew some ire, but it mainly received criticism for its melodramatic story and dialogue.A game simply titled Sonic the Hedgehog, but usually referred to as Sonic the Hedgehog 2006 or simply Sonic '06, was released in 2006 for the Xbox 360 and 2007 for the PlayStation 3. The game was yet another attempt by Sega to undo the Polygon Ceiling that the series had been struggling with for some time. However, by forcing the game out for a Christmas release, what we got instead was a very Obvious Beta that not only failed to address the flaws the franchise was hit with in the 3D realm, but actually accentuated them.
The camera, while not terrible, was a bit screwy, the Havok physics engine was clearly implemented for the sake of having a physics engine, and extremely long loading times that hadn't been seen in almost a decade.As the ire towards the common problems of the 3D Sonic games reached their peak, Sega went for a simpler route with Sonic Unleashed, getting rid of much of the main cast and completely revamping the gameplay to a simpler style involving "boosting" much like Dimps' Sonic Rush Series, while pairing it with a completely different gameplay style for variety. The tone was also considerably lightened than the progressively Darker and Edgier games that made up the previous games.
The game received a mixed reception for the latter style, but it was considered a step in the right direction for giving the series the exhilarating speed experience it needed and addressing much of the problems that previous Sonic games had. Sega listened to the reception and refined the boost-centric gameplay for the Nintendo platform exclusive Sonic Colors and the series-celebrating Sonic Generations, further reducing the prominence of the large cast and lightening the tone to a more humorous Saturday Morning Cartoon tone.
Sonic Lost World continued the latter trend, but introduced a completely new Mario-inspired gameplay style, which has lead many to ponder if Sega has gone too far with the Lighter and Softer trend just as they did with the Darker and Edgier trend before.As mentioned, some titles in the series have been notable for suffering mixed to negative critical reception. In line with all the controversy, large varieties of theories exist to explain why the Sonic series is struggling in terms of reviews such as hastened development for deadlines, a lack of talent or caring from the development team, over-reliance on new "gimmicky" gameplay styles or features, taking the series in too dark of a direction, unrealistic demands from nostalgic fans, or the inability to give the franchise a concrete identity.
Nevertheless, the series still remains massively popular and is among the 10 best selling videogame franchises of all time.
A feature-length Live-Action Adaptation film based off the franchise is in the works after having been stuck in Development Hell since the 1990s, and is set for release in 2018.Here's where you can discuss all matters pertaining to this series.

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