Incendiary Grenade: An Assault Rifle attack which hits several targets in an area around the selected target. Spiral of Death: A Blade attack which hits one target at range and makes you teleport to it. Fire at Will: An Assault Rifle Frenzy attack which hits several targets in an area around the selected target. Four Seasons: An Elite Blade attack which is channeled for a few seconds to do several hits.
Shoot ‘Em Up: All your Frenzy attacks cause the target to be Afflicted with a damage-over-time effect which lasts for several seconds.
Leeching Frenzy: All your Frenzy attacks affect the targets hit with an effect which causes anyone who attacks them to receive a Leech effect, which returns a small portion of the damage done back as healing. Twist the Knife: Whenever you do a Penetrating hit you gain an effect which increases your damage for several seconds.
Incision: Whenever you do a Penetrating hit you also Afflict the target with a damage-over-time effect which lasts for a few seconds. Sharpshooter: Whenever you do a Penetrating or Critical hit you gain a stack of an effect which increases your Hit rating for several seconds. Of the three societies the Illuminati were originally the go to people, the organizers and enforcers. The Illuminati's main members all journeyed to America to lay the out-line of their own empire, before long the United States were formed and the founding fathers (most of whom were Illuminati) declared independence from Great Britain (The Templar's prized government).
The Dragon kept to the underworld scene and operated mostly out of Asia until the turn of the 20th century. The Illuminati have no single grand goal outside of being the only game on the world stage and are more than willing to wait as long as they need to to outlast their rivals, all the while growing more powerful. The Illuminati are particularly bitter towards The Templars still and view them as control-freaks, ones which are slowly dying off generation by generation.
Proudly tracing their royal lineage back to Babylon, the Templars are the lions of The Secret World.
At the forefront of the war against darkness, they decided for themselves what counts as darkness. Beatdown: A Hammer attack which hits one target, knocking it down and Impairing it for a few seconds.
Touchdown: A Hammer ability which makes you leap fifteen meters through the air and hit several targets around the spot where you land. Punisher: All your Strike attacks cause the target hit to become Weakened with an effect which causes it to do less damage for several seconds.
Invasive Measures: Whenever you hit a Weakened target you have a chance to Build a Resource for your primary weapon. Close Quarters: Whenever you hit a target which is within three meters of you, that target becomes Hindered and has its movement speed significantly reduced for several seconds. Jessica is a student of Danielle Atron Junior High and the first of Alex Mack's school rivals. Jessica makes a second appearence in Hoop War, where she and a friend challenge Alex and Ray to a basketball game in order to settle a dispute, and once more in School Dance, where Jessica and Alex compete for the affection of their shared love interest, Scott Greene.

She uses both Blades and the Assault Rifle to deal devastating Penetrating hits and brutal damage-over-time effects. It lacks mobility and defences, but through raw damage output the Slayer can still come out on top in most situations.
Targets hit become Afflicted with a damage-over-time effect which lasts for several seconds.
Where the Dragon would try to calculate and the Templars would fight, the Illuminati would outline and manipulate scenarios. The Illuminati orchestrated The Fight For Independence and won, officially the US was winning it's freedom from Britain, but to those that knew of the Societies it was a grand proclamation of how useless the Templars were without the Illuminati to help them organize an operation.
Once the Internet was created the Dragon were less restricted by boarders and have agents at what appear to be random locations all over the world. Though The Illuminati tends to be less than philanthropic towards the masses it takes great care to be a good employer. The high commander of the group, or at-least highest shown, is known as The Pyramidion, who or what it is is unknown to say nothing of where it is actually located. As for the Dragon, the Illuminati view them as a formidable but untouchable foe, because The Dragon is made up of thousands of cells, each following "The Tides of Chaos", a al a philosophy over that of a clear objective or chain-of-command,The Illuminati view them as just a crazy anarchist cult that can't be predicted, only stopped when encountered. Suave and sophisticated, but fiercely brutal and uncompromising in their crusade against darkness.
Old Europe is theirs and the Templars marble halls dominate the old London borough Ealdwic-historic capital of the secret world. However the Puritan lacks defenses, so each battle will be like a damage race when fighting alone. If the target hit is still within five meters of you after a few seconds, you deal an extra hit for extra damage, and receive the Minor Ward effect, which reduces all damage done to you for several seconds. The two first meet in The Accident when Alex, distracted by the sight of a cute boy, is knocked over by Jessica as she is playing basketball. Letting loose punishing Frenzy attacks the Slayer can handle large groups of monsters at a time, showering them with damage. With the ability to constantly do Penetrating hits and damage-over-time effects the Deck can be very useful against strong monsters which take a long time to kill and require a team effort. While the Templars remain self-righteous, the Illuminati are unapologetic hedonists and The Dragon work to manipulate scenarios in their favor, because of this, the Illuminati and Templars tend to fight the most (while the Dragon manipulates both for its own goals).
The Illuminati consider the US to be less of a fresh start than simply a giant middle finger to their former co-conspirators.
While the Illuminati subsumed modern governments and the Dragon traveled the information super-highway, The Templars were the slowest to adapt to the changing world and lost many of their political influences to the Illuminati.
Learning from the mistakes of The Templars, the Illuminati makes it clear that while it's employees MUST preform their assignments, the method is up to them and the rewards are worth it. The Pyramidion contacts members by hacking their phones, coms, computers, televisions and radios then communicates with them as either text messages or a robotic voice. The lesser respected society known as The Phoenicians is a mercenary group, one the Illuminati view as useful for certain operations that require heavy man-power, but by in large they view them as degenerates. The Puritan also is also able to Impair, Hinder and Weaken her foes, and quickly close the gap if someone tries to flee from her furious onslaught of attacks.

The Deck is very useful in dungeons when pitted against powerful bosses, or in player-versus-player skirmishes where taking down opponents quickly can be the key to success. As Jessica taunts Alex for being so clumsy, she notices her Troll lunchbox and heckles Alex over it. While the Templars were dealing with their staff-cuts and the loss of powerful resources that came with such down-sizing, The Illuminati were establishing influence far beyond the simple boarders and shores of the US. The Illuminati have senators, heads of state, tycoons and movie stars on their direct payroll to say nothing of how many serve them without even knowing it. Punishments for failure range from being considered less than useful to being killed on sight, with little more than the mood of a handler determining which. Phoenicians are in it entirely for the money and as such members tend to be less than trust-worthy and are susceptible to bribery, torture and stress (essentially all the things the Illuminati go to great lengths to discourage in their employees to keep them motivated), but extra muscle is extra muscle; The Orochi Group is a corporation that is blossoming into it's own independent power, one which none of the Big Three trust and all have become invested in uncovering due to their experiments with The Filth. For thousands of years they have been single-minded in their mission to obliterate evil in all its forms. The Illuminati cared little for how this affected the masses but resented the man-hours they were putting in on what was less a prime-directive and more a matter of enforcing any given noble who was looking to gain personal power. It is strongly implied that the Illuminati not only have the US in their pocket but the ENTIRETY of the Americas as well as key players in all major governments. The Illuminati are not bound simply to contacts on this plane and claim to have demons and devils as consultants and employees in Hell.
The breaking point came when the Templars started killing each-other off as part of internal conflict and the Illuminati decided to terminate their alliance with an organization whose infrastructure was collapsing in on itself.
There are devices in the spines of members not only to provide leverage against betrayal but also track members and collect sensory data from each member. The Illuminati consider conspiracy to be an art and the Orochi to be hacks, just hacks with good resources; The last of the Societies is called the Council of Venice, a supervisor of the Societies.
As the Illuminati were the least moral of the Big Three, the Illuminati's departure was a major wake-up-call to the Templars; The realization more or less being -When super-villains consider you to be less than team players it's time to rethink the state of your organization. If one member should meet their end the spinal implant device is retrieved from the corpse and uploaded to the Illuminati's achieves as records of missions from a first person perspective.
Officially The Council of Venice keeps the societies from letting their rivalries spill over into the public and make everyone play nice with each-other like a Secret Society Untied Nations. While the Templars began to cut-out their more petty and corrupt members the Illuminati laid it's hooks into what at the time was looking like a promising business venture, the colonization of what was being called "The New World".
Like the formal Untied Nations, The Council of Venice is a joke to those it claims to oversee. The Illuminati consider them worth obeying because they are a good mark of how stupid officials can be and how much stealth situations require and also because The Council favors Uncertainty And Doubt tactics that result in things like Inquisitions or Fa-quads that eat up resources to put down. We use any means necessary regardless of the cost because the world is a bad place, and you can either do or get done.

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